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So all these cheesy strategies you talk about, dont exist that far up.
The boss is a sponge, yes. But witht he right deck, you can beat him within a couple rounds with the right setups. But as i mentioned before once you get to the higher difficulties, your gonna be thinking outside the box. and it then becomes a grind fest.
But the last boss isnt about beating it to submission. Its about whether you can survive. The boss has a soft enrage by punishing you for playing certain strategies. And thats the point. Its the final boss. Its not meant to be like the rest. Its to put you to the ultimate test and see if all you've done in the game matters.
But the point is that it punishes decks that have a short "life span", it's one of the only parts of the game that do so, it's fine.
In the current state of the game it normally only takes 3-4 rounds anyway, so it doesn't end up actually mattering, but the idea is great.
Again that only matters for low madness runs.
If you don't prevent it by taking a Madness? You can get some 30k stacks of burn bleed or poison. Hell, you can stack crack so high that your warrior is hitting for 2k+ a swing.
No the exact same applies at max madness. Just because something is true for you does not make it universally so. Clearly you are not as great as you think you are.
As i've said before, he needs less of those "check if you have too much of something, then ded" attacks, and more interesting/threatening ones without being an unfair spongey bursty boss.
I'm not sure i'd agree that it's the health pool of the boss that is a problem. You can beat him in under 15 turns with most decks, even average and sometimes perhaps even a little mediocre decks can. 10~20 turns isn't unreasonable for a final boss. Part of why it's annoying is because there's another boss before who is also spongey if you don't have a certain damage/turn threshold. And on top of that they both have summons that is preferable to kill first.
He's annoying in some ways, but is passable as a final boss. To act like he singlehandedly ruins the game is a bit of a stretch though. Improvements would be welcomed but it's not a gamebreaking issue.
My question is still - how? :) I know there are cards that double/triple poison, but not sure how you are getting 30k stacks in 2-3 turns. Don't recall anything multiplying crack and burn.
There are rings that bleed when you poison and others that poison when you bleed. Apply a lot of poison and bleed with Thuls and Andrin then use the card that turns bleed into poison (it reapplies bleed thanks to the rings) then triple the poison and the bleed a few times per each of them. Your warrior then applies some bleed that also applies poison and you play the card that doubles bleed. Etc, etc.
If you bring Nezgleckt or Malukah you can stack even more poison and bleed and then use your Vile Gas cards that will be hitting for 20-33% of the last bosses hp.
Siege Breaker doubles Crack. Burning Blood can turn your enormous Bleed stack into an enormous Fire Stack.
The first week I played, after winning the first time, I almost always deliberately gave up/ played needlessly high risk from Act IV on, just to avoid that final battle.
I just play to have fun, and agreed, this fight just isn't, for me or anyone I play it with. Repeating OP's question, is there anyone that actually ENJOYS that fight?
(Also, as a side note - wtf is going on with him casually killing all your pets at some point? Plot wise, makes no sense at all (either that he could or that he would) & is just cruel (lied to my kid who was watching). Is that bc of builds with pets that would somehow break the fight?)
Originally the tombstone would shuffle sads into your deck every turn, which i guess meant twilight slaughter (kills pet's) existed specifically to punish people who had taken advantage of pet's to reach the final boss.
Or you can kill the boss fast enough to keep your pets.