Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm sure someone is going to come in here and say how it's possible to beat the game without any upgrades if you're just good enough and you shouldn't complain, so be prepared for that.
Perks, character rankings, and pure experience is where most of the characters real potential is.
--------------
Just based on the limited infomation you've given, it seems like the genre overall isnt for you.
Roguelites arent meant to give you all the power at the start. You need to earn it through multiple play sessions. And through those multiple play sessions you will get the experience needed to figure out what works for each character and you will find you dont have to stick to a norm.
So if thats not what you are into. Thats fine. It doesnt have to be. I wish you luck in finding something else that is.
I've beaten the game with scouts only, I've seen people beat the game with no healers. It's a rougelike, it's challenging, but you improve with each game.
From what I've seen so far, the game would be 10x better with more than just the starting 4 characters unlocked at the start. Negative review incoming.
It's literally just knowledge and practice that you need.
Without ranks to level up your character's starting mana, this game is pretty agonizing and impossible to win early on with the default characters.
Tons of people finished the game with base characters, without chests or anything.
Just because you aren't good at the game that it's a bad game...
Fix your mentality, stop blaming others for your own incompetence...
And of course there is a ton of meta progression. its a deck building rogue-LITE.
Honestly wondering if you aren't just farming jesters here.
are you playing this in MP or SP? If you're not playing MP you're missing a chunk of the game experience - just start a MP game and people will join, thank fully the game attracts chill people.
There is also a book mechanic which are cards will let you discover more cards from a certain type of action during runs and the divinations which will get you rare drops
He's probably not. I've noticed this with alot of the younger generation of gamers.
They typically want everything from the start so they can "beat it" and move on to something else. Their interests in game isn't about skill. It's just the feeling of getting it over with. So they can move on and get the "high" from another game or match.
If they don't understand the game it's automatically "bad game design"
But hey most of the time it's not their fault. They grew up playing games that cater to that generation. And they think that's the norm and anything else is terrible game.
Unlike most of these folks, I gave up on the game for now. Just wasn't fun enough, which really, really surprised me. I love these types of games.
EDIT: Okay after reading your 2nd post, maybe not EXACTLY like you, but close enough. I don't think the game has bad design. I just didn't expect it to be quite so hard up front, and I didn't have the patience to get better at the game.
I'm going to have to disagree with the starting decks being weak as hell for the beginning characters. Andrin's and Evelyn's starting equipment are good (with Evelyn's item being just kinda niche because she already has 30% due to her innate) and Reginald having the best Innate trait via being able to maintain his own bless. (Although Andrin being able to maintain his own speed and typically always going first is amazing as well). The only one I would somewhat agree with is Magnus but Magnus can really get going when he reaches level 3 after some tuning.
I don't really see a downside to removing chests from the game entirely and giving starting currency even on Madness 0. They just give the wrong impression and after you have metagame upgrades you can just sell supplies for the same effect if you want to do an OP run. There's still perks to give the satisfaction of leveling up each run.