Across the Obelisk
EiAlmux Aug 20, 2022 @ 7:24am
Unlock new Cards ONLY in adventure mode? Why?
Why do I have the option to playing roguelike if I have to unlock cards from adventure. Also, why do I have to unlock anything at all in roguelike mode? I want to play the game, not spend 10 hours of grinding before being allowed to have all the tools at my disposal.
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Showing 1-8 of 8 comments
Cute Tea Goat Aug 20, 2022 @ 8:11am 
Everything is unlocked by default in the roguelike mode from what I saw, and you should be able to get the mode itself unlocked in one run of adventure mode, easily.
Corydonn Aug 20, 2022 @ 8:29am 
You can be a little cheeky at the start and keep starting new games with all of your perks focused into gold at the start of a run and using all of that gold in town for divinations and then restarting the run until you get that cards that you want unlocked.

You won't get the Epic/Mythic cards from this strategy but epic cards aren't craftable for awhile and Mythic cards can never be crafted.
Zombra Aug 20, 2022 @ 9:30am 
Originally posted by Corydonn:
You can be a little cheeky at the start and keep starting new games with all of your perks focused into gold at the start of a run and using all of that gold in town for divinations and then restarting the run until you get that cards that you want unlocked.
That's disappointing. Having an obvious exploit like this which rewards boring behavior is a sign of weak design. Hopefully it's more rewarding to actually play the game?
Fendelphi Aug 20, 2022 @ 10:30am 
Originally posted by Zombra:
Originally posted by Corydonn:
You can be a little cheeky at the start and keep starting new games with all of your perks focused into gold at the start of a run and using all of that gold in town for divinations and then restarting the run until you get that cards that you want unlocked.
That's disappointing. Having an obvious exploit like this which rewards boring behavior is a sign of weak design. Hopefully it's more rewarding to actually play the game?
I mean, it does not actually "do" anything for you other than speed up unlocking some of the cards that you still have to pay for in any "real" run. Cards you would have unlocked if you just played the game like normal(which would also provide you with other rewards, like permanent character progression and per progression).

To explain a bit more. You can craft cards in town, which cost shards(how much depends on the rarity of the card, and not all cards are craftable in the first town regardless). You can only craft cards you have already unlocked(which means some base cards + what you have found throughout all runs).
So the only thing the above method does(which cost gold, a resource you use in the equipment shop, the diviner, the church and sometimes out on the campaign map), is give you a broader selection of cards to choose to craft on subsequent runs.
You still need to craft the cards for each run(costing shards).

Some of the strongest cards available for crafting will not become available with the above method, as the start town cant divine much without upgrading the shop with supplies, which you get by completing various events during the campaign.

Overall, it is more efficient to just play(taking into account the other forms of progression), and it is definately more fun that way.
Zombra Aug 20, 2022 @ 11:16am 
Thanks for that very detailed reply @Fendelphi. Sounds like the "exploit" isn't really beneficial overall. I feel better. :d4_smile:
Xuande Aug 20, 2022 @ 12:26pm 
Originally posted by Sacrificial Toast:
Everything is unlocked by default in the roguelike mode from what I saw, and you should be able to get the mode itself unlocked in one run of adventure mode, easily.

Not characters, though. My group has no interest in the Roguelite mode when an alternative exists (I hate vertical progression and the entire concept of guaranteed town options, too easy to force archetypes which is against the point of playing a StS-like at high level). It was up to me to suffer through around a dozen runs in a mode I didn't prefer (so, 20-30+ hours depending on play speed) then distribute a save file so that the rest of us didn't have to.
Corydonn Aug 20, 2022 @ 1:40pm 
Originally posted by Zombra:
Thanks for that very detailed reply @Fendelphi. Sounds like the "exploit" isn't really beneficial overall. I feel better. :d4_smile:

Yup that was a great explanation hah! I just try not to fault anyone for trying to take a different approach or wanting to play a different way!
Tsuru Aug 20, 2022 @ 7:18pm 
Originally posted by EiAlmux:
Why do I have the option to playing roguelike if I have to unlock cards from adventure. Also, why do I have to unlock anything at all in roguelike mode? I want to play the game, not spend 10 hours of grinding before being allowed to have all the tools at my disposal.

You must not be familiar with how roguelites actually are. You are never given EVERYTHING at the beginning. There is always some sort of professional character improvement or gameplay improvement. Thats the nature of the game.
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Date Posted: Aug 20, 2022 @ 7:24am
Posts: 8