Across the Obelisk
vipure Sep 12, 2022 @ 11:11pm
Valiant Defender is broken
It's not a "random hero". Tested it 100 times. Never got the back hero. Caused us to lose the end boss encounter. Pretty lame. Please fix.
< >
Showing 1-15 of 16 comments
Tsuru Sep 13, 2022 @ 1:08am 
Define "tested it 100 times"

Did you just restart the fight and see if it would hit a different person?

Cause restarting the fight doesnt change the randomness. You will always draw the same opening hand, and following hands. Your random target cards will always hit the same enemies.

This RNG can be changed by changing the order in which you use the random cards though.

For instance, if you had a hand that had 2 cards. One that hit a random enemy, and 1 that made you discover a random card. If you played the cards in the same order everytime you restart, they will always hit the same enemy, and you will always discover the same card.

But if you discover a card first, the card will be different.

Imagine at the start of combat there is a random string of numbers between 0-9. example would be like 51942.

You use a card with a random effect, and that card will have the number 5 attached to it. then it removes the 5, and now 1 is up front for the next random card effect. if you restart combat, and do the same thing, the 5 and the 1 is still attached to the same card. But if you change the order you use those randoms, or just skip using it altogether. That next number wont be used till someone else uses it.
HAWAIIANpikachu Sep 13, 2022 @ 4:48am 
It is a random hero. It’s a 1/4 chance to hit the back hero.

That’s just RNG.
vipure Sep 13, 2022 @ 12:31pm 
Yeah I have 8 cards in my hand, one of them stacks. So I literally tried 100 different combinations. I got everyone else but him. If I got "unlucky" and not a single RNG combination was pre-determined to target him. That's a trash game. The hero never died the whole run. Then on the final boss because I don't have RNG coded he instantly died on the open turn? That's garbage.
Last edited by vipure; Sep 13, 2022 @ 12:32pm
HAWAIIANpikachu Sep 13, 2022 @ 5:23pm 
the RNG stays about the same my guy. It doesn't matter if you change the order of the cards you play a million times if it uses the same 8 numbers.

don't rely on RNG to defend your healer (or anyone). Seems easy enough to me. :junsmirk:
TnJ Sep 13, 2022 @ 5:28pm 
Originally posted by vipure:
Yeah I have 8 cards in my hand, one of them stacks. So I literally tried 100 different combinations. I got everyone else but him. If I got "unlucky" and not a single RNG combination was pre-determined to target him. That's a trash game. The hero never died the whole run. Then on the final boss because I don't have RNG coded he instantly died on the open turn? That's garbage.

How did you lose a character in the opening round just because your healer never got a tiny block and 1 card draw?

That doesn't even sound possible.
DJDiceZ Sep 13, 2022 @ 7:48pm 
Sorry but that sounds like a you problem OP.

And restarting the fight doesn't change what happens during the fight. It's RNG but it's predetermined RNG. Some things are generated on the go but a lot of it isn't. Everything is already set in stone from the moment you start a run. Some of the things that happen in chapter four are already determined from the moment you enter the first town. That's also true for the fights, the cards, the draws, the hands to some extent. There are branching paths but their results are usually determined by the seed.

Originally posted by TnJ:
Originally posted by vipure:
Yeah I have 8 cards in my hand, one of them stacks. So I literally tried 100 different combinations. I got everyone else but him. If I got "unlucky" and not a single RNG combination was pre-determined to target him. That's a trash game. The hero never died the whole run. Then on the final boss because I don't have RNG coded he instantly died on the open turn? That's garbage.

How did you lose a character in the opening round just because your healer never got a tiny block and 1 card draw?

That doesn't even sound possible.

If you start the round low HP, sometimes a little bit can make a difference. Sometimes you just need your first turn to get the blocks and heals going.

And some enemies can nearly one shot you from turn 1 if you get unlucky.

It's one of the more frustrating things in the game admittedly.

But usually it's a poor choices issue that leads up to that point, anyway. I do think some turn 1 nukes could be toned down though. Especially with some challenges that are outright impossible.
Last edited by DJDiceZ; Sep 13, 2022 @ 7:50pm
vipure Sep 13, 2022 @ 10:02pm 
All my characters were full HP. The hero that died had most of the res/hp on perk tree + great items. Doing the math a 10 block would save him and he would be fully healed by my next character if he lasts. I’m just saying the developers should make it possible for the random skill to be random. Also don’t spawn kill heroes on turn one on the last madness level while never dying the entire run.
HAWAIIANpikachu Sep 13, 2022 @ 10:07pm 
It is random. A lot of rougelikes do this.
vipure Sep 13, 2022 @ 10:07pm 
Originally posted by HAWAIIANpikachu:
the RNG stays about the same my guy. It doesn't matter if you change the order of the cards you play a million times if it uses the same 8 numbers.

don't rely on RNG to defend your healer (or anyone). Seems easy enough to me. :junsmirk:

Says the guy who is lower rank than me with 100x more hours lol. Nice one ;)
HAWAIIANpikachu Sep 13, 2022 @ 10:18pm 
Are you seriously trying to pull the rank card when you're the one complaining about getting one shot due to rng.

lmfao.
TnJ Sep 14, 2022 @ 1:55am 
Originally posted by vipure:
All my characters were full HP. The hero that died had most of the res/hp on perk tree + great items. Doing the math a 10 block would save him and he would be fully healed by my next character if he lasts. I’m just saying the developers should make it possible for the random skill to be random. Also don’t spawn kill heroes on turn one on the last madness level while never dying the entire run.

Oh that was Madness 16? Oof, that sucks.
Calico-Jack Sep 14, 2022 @ 6:55am 
Originally posted by vipure:
It's not a "random hero". Tested it 100 times. Never got the back hero. Caused us to lose the end boss encounter. Pretty lame. Please fix.

Quoting from another thread from a different game but it covers the same ground ie RNG perception versus what actually happens

Originally posted by Calico-Jack:
A 6 sided die has a 1 in 36 chance of showing a 6. it seems logical to think the chances of getting a six vs any other number on the dice would be quite rare.

However rolling more than once the chances of a six coming increases with more rolls. it only takes a series of four rolls to raise the probability of a six appearing once to 53%, which seems counter intuitive to the 36:1 probability of 6 sides x 6 numbers.

This is why most gaming systems have modifiers to attempt to smooth out results that can seem inconsistent.
Last edited by Calico-Jack; Sep 14, 2022 @ 6:57am
HAWAIIANpikachu Sep 14, 2022 @ 8:46am 
Originally posted by Calico-Jack:
Originally posted by vipure:
It's not a "random hero". Tested it 100 times. Never got the back hero. Caused us to lose the end boss encounter. Pretty lame. Please fix.

Quoting from another thread from a different game but it covers the same ground ie RNG perception versus what actually happens

Originally posted by Calico-Jack:
A 6 sided die has a 1 in 36 chance of showing a 6. it seems logical to think the chances of getting a six vs any other number on the dice would be quite rare.

However rolling more than once the chances of a six coming increases with more rolls. it only takes a series of four rolls to raise the probability of a six appearing once to 53%, which seems counter intuitive to the 36:1 probability of 6 sides x 6 numbers.

This is why most gaming systems have modifiers to attempt to smooth out results that can seem inconsistent.
and it's funny because it happens every time.
Zeel Ara Sep 14, 2022 @ 11:01pm 
Isn't the random seed persistent? Seems like terrible design to change it with restarts, as that would just encourage players to reroll fights until they got lucky. Like the OP tried to do.
Unholydonuts86 Sep 15, 2022 @ 5:17am 
the seed is persistent. if you restart a combat its gonna play out pretty much the same. attacks are gonna hit the same targets etc.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Sep 12, 2022 @ 11:11pm
Posts: 16