Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Did you just restart the fight and see if it would hit a different person?
Cause restarting the fight doesnt change the randomness. You will always draw the same opening hand, and following hands. Your random target cards will always hit the same enemies.
This RNG can be changed by changing the order in which you use the random cards though.
For instance, if you had a hand that had 2 cards. One that hit a random enemy, and 1 that made you discover a random card. If you played the cards in the same order everytime you restart, they will always hit the same enemy, and you will always discover the same card.
But if you discover a card first, the card will be different.
Imagine at the start of combat there is a random string of numbers between 0-9. example would be like 51942.
You use a card with a random effect, and that card will have the number 5 attached to it. then it removes the 5, and now 1 is up front for the next random card effect. if you restart combat, and do the same thing, the 5 and the 1 is still attached to the same card. But if you change the order you use those randoms, or just skip using it altogether. That next number wont be used till someone else uses it.
That’s just RNG.
don't rely on RNG to defend your healer (or anyone). Seems easy enough to me.
How did you lose a character in the opening round just because your healer never got a tiny block and 1 card draw?
That doesn't even sound possible.
And restarting the fight doesn't change what happens during the fight. It's RNG but it's predetermined RNG. Some things are generated on the go but a lot of it isn't. Everything is already set in stone from the moment you start a run. Some of the things that happen in chapter four are already determined from the moment you enter the first town. That's also true for the fights, the cards, the draws, the hands to some extent. There are branching paths but their results are usually determined by the seed.
If you start the round low HP, sometimes a little bit can make a difference. Sometimes you just need your first turn to get the blocks and heals going.
And some enemies can nearly one shot you from turn 1 if you get unlucky.
It's one of the more frustrating things in the game admittedly.
But usually it's a poor choices issue that leads up to that point, anyway. I do think some turn 1 nukes could be toned down though. Especially with some challenges that are outright impossible.
Says the guy who is lower rank than me with 100x more hours lol. Nice one ;)
lmfao.
Oh that was Madness 16? Oof, that sucks.
Quoting from another thread from a different game but it covers the same ground ie RNG perception versus what actually happens