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Especially the holy Buff with the sanitcy curse is very dangerous. watch your stacks and counter it with eg dispel magic / mass dispel / panacea.
Yes. By saving your enchantments on your character and use them both after they apply both. You can only have 3 enchantments on you at a time. So when you use both of yours. You will cause one of theirs, (whichever was casted first) to fall off
I've definitely seen something contradict that.
Well I dont see how. Cause thats how enchants work. You can only have 3. And the first one applied gets removed if you try and use a 4th.
The Twins fight just isn't fun on higher Madness.
Mostly correct about the dispel, except Dawn(white) dispel chill, Dusk(black) dispel burn.
Spark with Wilbur's talent which enable spark to deal damage to the cursed target itself is great on this boss, as they consistently wear off the block charges and deal sustainable damage every turn to both bosses.
The enchantments are annoying, but again as long as you're building towards some status/aura based win condition, it doesn't really matter if they keep healing 5% per card.
By turn 8, my total damage is at 8,000 and still couldn't kill either of them (Their combined HP is 2,600). Are they simply unbeatable unless you spam poison/fire/bleeding attack?
More information - They do not seem to heal themselves in the first turn. By the second turn, they start healing 40-50 hp with every card used by me (most attacks and skills cards) even though they have no buff or any passive active.
Aren't those the enchantments on the players?
There are sanctify on my heroes, but since they did not counterattack; I am not sure why they keep healing for every cards use