Across the Obelisk
ppaladin123 Sep 22, 2022 @ 1:44pm
Golem twins: what are you supposed to do?
Not sure what the strategy is for the golem twins. They seem to put undispelable "dark" and "light" marks on you that heal them and give them shields whenever you spend any cards at all. And of course they have an alternating retribution beam that does major damage if it happens to be up.

Is the idea just to chip away at them with big damage cards and limit yourself to big/chain heals and shields? This seems to punish builds that use a lot of 0 or low-cost attacks.
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Showing 1-15 of 16 comments
norca Sep 22, 2022 @ 2:40pm 
The Twins will have only one buff per round activte. For me it helps to avoid attacking the one with the active buffs.
Especially the holy Buff with the sanitcy curse is very dangerous. watch your stacks and counter it with eg dispel magic / mass dispel / panacea.
ppaladin123 Sep 22, 2022 @ 2:50pm 
Can you dispel the "law of light" and "law of dark" they put on everyone? It doesn't look like it.
Tsuru Sep 22, 2022 @ 2:57pm 
Originally posted by ppaladin123:
Can you dispel the "law of light" and "law of dark" they put on everyone? It doesn't look like it.

Yes. By saving your enchantments on your character and use them both after they apply both. You can only have 3 enchantments on you at a time. So when you use both of yours. You will cause one of theirs, (whichever was casted first) to fall off
TnJ Sep 22, 2022 @ 3:21pm 
Originally posted by Tsuru:
Originally posted by ppaladin123:
Can you dispel the "law of light" and "law of dark" they put on everyone? It doesn't look like it.

Yes. By saving your enchantments on your character and use them both after they apply both. You can only have 3 enchantments on you at a time. So when you use both of yours. You will cause one of theirs, (whichever was casted first) to fall off

I've definitely seen something contradict that.
Tsuru Sep 22, 2022 @ 4:07pm 
Originally posted by TnJ:
Originally posted by Tsuru:

Yes. By saving your enchantments on your character and use them both after they apply both. You can only have 3 enchantments on you at a time. So when you use both of yours. You will cause one of theirs, (whichever was casted first) to fall off

I've definitely seen something contradict that.

Well I dont see how. Cause thats how enchants work. You can only have 3. And the first one applied gets removed if you try and use a 4th.
mmaindi Sep 22, 2022 @ 4:26pm 
Yeah, you can push the enchantments off of some characters by saving your own, although you can also beat them with the enchantments up. Sometimes its possible to burn one of the twins down before their third turn so they don't even get to cast it. Otherwise, I mostly try to alternate targets and minimize attacks to the whoever is running a retribution effect. DoTs don't trigger anything, so building up bleed, poison, and burn (or spark as long as both twins are up) can wear them down -- thorns doesn't trigger anything, so that can wear them down too. Otherwise, you can build toward really big 'X damage' attacks (based on sight, poison, armor, burn, etc), or just eventually overwhelm them through combinations of vulnerability/mark and powerful/stealth/fury/sharp.
Psylisa Sep 22, 2022 @ 4:48pm 
Originally posted by norca:
The Twins will have only one buff per round activte. For me it helps to avoid attacking the one with the active buffs.
Especially the holy Buff with the sanitcy curse is very dangerous. watch your stacks and counter it with eg dispel magic / mass dispel / panacea.
Depending on how the speed attribute shakes out, they could actually both have them active at the same time.

The Twins fight just isn't fun on higher Madness.
JudgeMathis9 Sep 22, 2022 @ 4:56pm 
They cant heal or dispel so recurring effects like bleed, poison, wilburs lightning etc. are very effective. Hopefully you inflict a decent amount of recurring damage in the first couple turns. Then you just keep their shields down so their shield slams dont do anything, and heal and block and wait for them to die. And dont be dumb and attack the one with the retaliate aura.
Leia Lesanthosxia Sep 22, 2022 @ 11:24pm 
Originally posted by JudgeMathis9:
They cant heal or dispel so recurring effects like bleed, poison, wilburs lightning etc. are very effective. Hopefully you inflict a decent amount of recurring damage in the first couple turns. Then you just keep their shields down so their shield slams dont do anything, and heal and block and wait for them to die. And dont be dumb and attack the one with the retaliate aura.

Mostly correct about the dispel, except Dawn(white) dispel chill, Dusk(black) dispel burn.

Spark with Wilbur's talent which enable spark to deal damage to the cursed target itself is great on this boss, as they consistently wear off the block charges and deal sustainable damage every turn to both bosses.
TheCatGod Sep 27, 2022 @ 8:05am 
Bringing Thul and the fire guy, stack DOT. by round 8 it's 120 bleed and 60 fire stacks per golem. Just survive at that point.
Razor Feather Sep 28, 2022 @ 1:36pm 
They don't do all that much damage unless you trigger their retaliations, they don't purge or dispel most statuses, and generally only one at a time will have the retaliation effect up. Its just a matter of surviving until you build enough stacks of whatever it is you're using to kill them. All their healing and defense after all doesn't really save them from 300 poison stacks and decay.

The enchantments are annoying, but again as long as you're building towards some status/aura based win condition, it doesn't really matter if they keep healing 5% per card.
Last edited by Razor Feather; Sep 28, 2022 @ 1:37pm
ppaladin123 Sep 29, 2022 @ 12:47pm 
Yeah I learned the fight and beat the game a couple days after this post. Thanks!
Junkwisch Jan 30, 2023 @ 1:51am 
I am current using a pure damage build against dawn and dusk; and I am extremely confused by how these two golems are healing (madness 1, previously beat it with fire stack). For some reason, most of my attacks will result in both dawn and dusk healing themselve for 50 hp every hit. I couldn't find any information at all explaining this effect (they don't seem to have any out of ordinary buff, also they did not retaliate with their laser).

By turn 8, my total damage is at 8,000 and still couldn't kill either of them (Their combined HP is 2,600). Are they simply unbeatable unless you spam poison/fire/bleeding attack?

More information - They do not seem to heal themselves in the first turn. By the second turn, they start healing 40-50 hp with every card used by me (most attacks and skills cards) even though they have no buff or any passive active.
Last edited by Junkwisch; Jan 30, 2023 @ 2:00am
TnJ Jan 30, 2023 @ 2:35am 
Originally posted by Junkwisch:
I am current using a pure damage build against dawn and dusk; and I am extremely confused by how these two golems are healing (madness 1, previously beat it with fire stack). For some reason, most of my attacks will result in both dawn and dusk healing themselve for 50 hp every hit. I couldn't find any information at all explaining this effect (they don't seem to have any out of ordinary buff, also they did not retaliate with their laser).

By turn 8, my total damage is at 8,000 and still couldn't kill either of them (Their combined HP is 2,600). Are they simply unbeatable unless you spam poison/fire/bleeding attack?

More information - They do not seem to heal themselves in the first turn. By the second turn, they start healing 40-50 hp with every card used by me (most attacks and skills cards) even though they have no buff or any passive active.

Aren't those the enchantments on the players?
Junkwisch Jan 30, 2023 @ 2:39am 
Originally posted by TnJ:
Originally posted by Junkwisch:
I am current using a pure damage build against dawn and dusk; and I am extremely confused by how these two golems are healing (madness 1, previously beat it with fire stack). For some reason, most of my attacks will result in both dawn and dusk healing themselve for 50 hp every hit. I couldn't find any information at all explaining this effect (they don't seem to have any out of ordinary buff, also they did not retaliate with their laser).

By turn 8, my total damage is at 8,000 and still couldn't kill either of them (Their combined HP is 2,600). Are they simply unbeatable unless you spam poison/fire/bleeding attack?

More information - They do not seem to heal themselves in the first turn. By the second turn, they start healing 40-50 hp with every card used by me (most attacks and skills cards) even though they have no buff or any passive active.

Aren't those the enchantments on the players?

There are sanctify on my heroes, but since they did not counterattack; I am not sure why they keep healing for every cards use
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Date Posted: Sep 22, 2022 @ 1:44pm
Posts: 16