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Grukli built for full Fury is utterly devastating and ridiculous, and snowballs far faster than Reggie can with Bless. Heiner can just one-shot the entire enemy party with Bouncing Shield or Shield Slam once he's built up enough Block.
Both Andrin and Thuls can do huge damage with decks built for maximum poison stacks or for building Stealth and Sharp (Even without infinite looping you can fairly easily build up Andrin/Thuls to hit the whole enemy party for 40+ damage on turn 1)
The mages are fairly underwhelming as damage dealers, but they do other things, and Cornelius can actually do lots of damage with a full fire build, though certain other characters can shut this down (Ottis throwing "All Heroes" Protect From Evil cards just ruins Cornelius' day for instance. I think they're just breaking from the old stereotype of Mages being your main damage dealer, and instead they're more utility players who can do damage but specialize in things like slowing and stunning and weakening the enemies.
Really though, the only thing that makes Reggie special is that his Bless combo is easy and obvious and doesn't take any work to figure out and develop.
Only thing ?
- Easy & Obvious
- Bless build works instantly with Reginald's Flash, you start with 3 of them, upgrade them to 0-cost, buy 2-3 Bless cards and you're good to go.
- Bless boosts "instant damage" which can't be dispelled/healed unlike bleed/poison/dark/etc
- Reginald's innate trait is +1 Bless/Turn. In long battles "Reginald the healer" becomes effortlessly strong. Meanwhile Evelyn gets the innate trait "At the start of combat gain 2 Insulate". Really ??
- Bless is the only buff that boosts both damage and heals.
- Bless is rarely dispelled because it's the first buff applied.
Also :
- No enemy has immunity to holy damage (i.e. Flash) unlike bleed/poison/burn/etc
- Most enemies have less resistance to holy than weapon/elemental damage
I'm not saying Reginald is special, I'm saying he's too strong, especially for its class. I'm pretty sure that in most people's mind, your main healer that sits in the back is not supposed to EASILY outdamage your RANGER while ALSO keeping pretty much the whole party alive -- with a couple of common cards :)
Reggie's bless build isn't special, it's just easy because you already have the cards and don't have to pay/work to build it. That's not OP, it's just lame. I don't use him because he's too simple and easy and I like trying to come up with interesting builds that the game doesn't just hand me.
Almost all the other characters can be just as strong, if not stronger (Malukah is stronger tbh), it's just not spoon fed to you.
In this game the Priests are the big damage dealers. Not just Reggie, but Malukah too. Scouts can do giant boatloads of damage that are better than Reggie's, you just have to actually take their decks apart and put them back together properly like you should have to. Mages are support, better at debuffs and giving the party mana. Actually the best mage build is probably pure mana buff, 3 Replenishment and 3 Evocation or something along those lines, with the rest of the deck vanish cards so they go away.
Reggie's not OP, he's just a noob character, meant to carry you when you're new, so he's strong without trying. The others take trial and error and actually learning the game to get good.
It's funny, you start a sentence with "Reggie's not OP" and finish it with "he's strong without trying".
In a game, being strong without trying is unfair, therefore OP. Something is LESS OP when it's actually hard to achieve.
Also, you say "Reggie's bless build isn't special" right after I say "I'm not saying Reginald is special". .......Wait. Why am I discussing with you ?
None of the builds are hard to achieve, they just take knowing the game better. Reggie works for newbs, that's literally the only thing that's unique about him, and it's totally OK for one character to work great for newbies.
No need to nerf Reggie at all, he literally exists to be a crutch for new players. He's supposed to be strong without major tweaking of his deck.
But personally, I dont think it is an issue. Someone has to be the "straight forward and powerful".
If more enemies ends up with purge-like abilities(or a debuff that counters Blessed), Reginal will have a harder time, since he relies on Blessed to be at his best. My guess is, we will probably end up seeing a lot of those in act 4 or maybe in NG+. And it would be a decent way to balance it, in my opinion.
https://steamcommunity.com/sharedfiles/filedetails/?id=2459797780
just as KellyR said, Reginald is just "obvious", but scout can do giant damage. if u have tons of damage, u don't need long turns and heal
I use many of the same cards, but early on I use Hidden Weapon with Sharpening Knife to get zero cost sharp going with Scavenge (which doesn't reduce the cost of what it moves now, which is a critical difference), Setup, and Deflect to juggle cards. Later I remove Hidden Weapon and transform to the vanishing version of Sharpening Knife, and I add Ambidextrous (which is even crazier with Fan of Knives than Hidden Weapon is with Sharpening Knife). I also will add more Fans of Knives and Camouflages if I get the opportunity. Setup of course is just a great card, and zero cost drawers just fill out the deck, whatever they may be from patch to patch. Another thing about scouts is that there is an item that gives extra sharp charges as well as a really overpowered item that gives you a sharp charge per stealth gained. Combining the two is extra powerful, but even "just" having the latter item lets you dump all your sharp generation in favor of relying on Camouflage, which gives lots of sharp in that case.