Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://cdn.discordapp.com/attachments/745742386180784208/835930843591082084/rana.png
Keep in mind thats just concept art, things can change.
I like this lvl 3 less energy talents, next one could be "on start of fight, give all monster 30% mind vulnerability", or "once per turn, the first "mind" (song) card with 3 or less energy, is played twice).
lvl 4 could be "you not longer lose your stanza stacks, instead you play powerful song on start of fight which gives you stanza 1 stanza 2 and stanza 3 for rest of the fight :)
I mean, I tend to do that anyway, but still.
Other things I just sort of assume we'll be getting eventually include Shadow and Mind focused Mages, since we already have an "all elements" and a "fire" focused mage.
Maybe a mind focused priest? Though if you can get the Madness ring, Malukah can do great as a Mind Priest.
However, there are also at least 3 items that do interact with the "Song" keyword. The drum, flute, and harp items. All of them go in the fourth item slot, where things like potions and pets go.
Only that +dmg part with insanity dmg works.