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tediously remove? what are you talking about.
one of the most fun part of the genre? you mean making a game then using divination and deleting your save and doing it over? not sure what other games in the genre you have played
I'm not sure what other games in the genre you have played.
Some of us play in spite of the Roguelite metaprogression. There's games that I like everything else about but have quit because of, to me, terrible metaprogression. Case in point, Star Traders: Frontiers (PC/Mobile), a game that does a lot right minus asking for 100s of hours of challenge-specific throwaway runs to get full non-cosmetic unlocks - and encrypts their data to boot, making it very difficult to cheat past the massive timegate.
Tedium is solving the game before the tools have even been fully revealed, but playing anyway to see more progression bars filling up making the game yet easier. That's what's currently happening to me in Across the Obelisk, having already consistently conquered existing modes but missing content (a pet and a variety of cards/items/perks/town upgrades).