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I'm not quite sure what you mean. Does Auto-pathing expend more energy, etc., or did you make more mistakes by blindly following it? Do you mean one MUST select tiles 1 by 1? Thank you!
I was letting auto pathing do the job on my first few runs, which turned out was getting me killed. Zig-zagging up a set of stair-formed tiles (6 tiles) is much more energy efficient than climbing up a tile 5 tiles high (2 tiles). Like-wise, it is also advisable to avoid risky tiles by manually going around the tile.
Also it's really hard to differenciate between different costs when it's only a red bar and not a number.
It's mountain-climbing. That steeper ascents cost more energy should be completely obvious.
I wouldn't want to see floating numbers everywhere, turning the whole thing into a math problem. You have to eyeball it in real life, and that's exactly what the game expects of you. Every hex must be chosen carefully, every step considered. It's a good system.
No instead you light up a green path for me to follow. It turns red when bad stuff happens... but that's not true, it should be orange.
But I guess when there's not much of a game when the A* algorithm can do the game for you.
Yeah but that's the thing isn't it. The game knows that better than I do.
It knows if it's going to give me oxygen or not, if it's going to give me warmth or health.
There's 4 gauges but really only *2* constraints: Time & Energy. Sanity/Temp/Oxy all tick by the hour when moving or when in events/resting.
Not if what you get is randomly triggered when you open the dialogue — and certainly it doesn't know which of the two options you'll choose.
Not sure why it matters. I wouldn't want a foolproof path automatically provided to race up the mountain anyway -- there's no game at that point, except trying to bank against random events. I'd prefer the paths turned off altogether before doing that. You don't get them in real life.
I refunded the game. Not for me apparently.
Thanks for the explanation. I also saw that in play after watching some vids of game-play. Interesting game.