GUILTY GEAR -STRIVE-

GUILTY GEAR -STRIVE-

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Throw Teching is BROKEN. Inputs are BROKEN! PROOF
I went back to a replay and went into the official replay mode, found the spot, and then went frame by frame 'using the ingame system', which you can see here: https://imgur.com/a/7xtQXfm

Starting with the first frame the game registers any D in the inputs, we count: on the 5th frame my counter D is clearly registered. What does that mean? Well it means the tech window is not 5 frames like all these meandering posts online say it is (its 10 as stated in the dustloop wiki). Her D registers on the first frame, u can see it cause her throw animation(an arm) is out the first frame the game shows any D in her inputs. So this idea mine just happens to showup on the 5th in the inputs but only registers on the 6th....is a total bs argument. The inputs are clearly regisering the same frame they showup in the input display.

Then we continue counting and we get up to frame 10. Both of our throw inputs clearly there....yet nothing happening. Clearly if she was going to throw, it would have worked by now on either of our sides, so I go back to FDing. Clearly something is really really wrong here.

You can't cancel a tech throw 7 frames after doing it, that's not how the game works. We have at least 11 frames here where it is a clear case of her throwing, me counter throwing on the 5th frame, and then the interaction going straight for the remaining 6 frames. That's an 11 frame interaction clear as day. It shouldn't matter if on the 12th frame I start FDing again.

This is literally happening 25% of the time I tech throws. It is not a one off thing, something is clearly broken in this game. I am literally losing games I should have won, and yes 1 throw interaction matters THAT much, I know that boggles some of your fragile minds but it is 100% true.
Last edited by Hellhounfd3223; Apr 14 @ 10:57pm
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Showing 1-9 of 9 comments
https://www.dustloop.com/w/GGST/Mechanics#Throw_Clash

Originally posted by Dustloop:
Throw clashes CANNOT be performed if thrown during Faultless Defense.

You should really consult Dustloop before accusing the game of being broken.
Beat me to it, but yeah. You can't tech throws while FDing, no matter what your timing is.

Instead of going off on tirades all the time, always blaming the beasts, why not frame your issue as a question? Sometimes you do, and it comes off much more respectable when you do; when you just make false statements and rant and rave about how such and such is broken or stupid, then you look like an ass and people would rather dunk on you than help you understand.

The difference between "new player" and "scrub" is attitude. Your topic where you asked about why people are trying to instant block Ramlethal was a respectable beginner question, and I felt compelled to answer you in good faith because it looked like you were trying to bridge a knowledge gap. Meanwhile, this topic where you have a chip on your shoulder and are trying to prove common knowledge wrong or whatever is a scrub-ass scrub topic, and I feel compelled to dunk on you.

Simply saying "I feel like I'm teching correctly but I'm still getting thrown, can somebody help me understand what's going on here?" comes off a lot more respectable than... whatever this essay is.
Instead of wasting time preaching to the priest, how about you do a little research and then I can throw less sermons and u can go back to a tranquil forum of "BRRRRRRRRRR" postings. That sounds like a good deal, I'd take it.

Originally posted by Emerald Lance:
Beat me to it, but yeah. You can't tech throws while FDing, no matter what your timing is.
I am not FDing while doing it. The inputs literally show you that I was holding FD, then I was not and went for a throw, then I went back to FDing well after the fact. You can't FD, do something, then FD again unless u stopped FDIng in between. It literally shows me FD again in the pics. You can literally go into training mode and FD, release FD, tech a throw recreating the exact thing I am showing you. The window is not 10 frames tho, it is more like 1-5 so be quick. When u tech a throw normally it is 10 frames, not 5 like those posts I found said.

Maybe the window is literally 2 frames to coincide with the 2 frame startup...I don't know, but the fact is Dizzy's throw animation comes out on the first frame it registers the throw on as seen in the pics....in other words, you might not like it, but u are still teching an opponent's throw (i.e. even if its a case of the game registering the throws at the same time, or as me teching her throw instead of me teching hers for whatever reason). This would make alot of sense given I can tech throws from FD ~75% of the time fine in my matches, and my frustration stems not from consistently being unable to do something, but for something randomly not working....which is the theme most of my complaints take the form of.

For my part it seems I have to provide evidence of two things:
(1) That I was no longer FDing (I have to prove the inputs weren't hiding the fact I was), me telling you my hands were off the key and giving u pictures of the inputs is clearly not enough.
(2) That I can FD tech throw in a way where we can see the opponent throw animation before mine and mine inputs comeout. (in other words I need to recreate the pics above but with a successful tech throw....which probably means teching on frame 2 instead of 5). Failure to demonstrate this would suggest I might simply be throwing the opponent before they throw me, and that they are running at me and teching my throws from my FD (something I'm sure most of u would argue as equally impossible). The conversation then gears towards 'when u are FDing and an opponent runs at you to throw...what window and likelihood do u have of releasing FD last frame and throwing them first so they tech your throw'....which is alot different than the stated "you can't FD throw"...and again the likelihood is 75% in my floor 10->celestial experience. We also have to ponder if there's a cooldown between FD and throw-teching....but there doesnt seem to be any between FD and throwing, as soon as ur no longer FDing u seem to be able to throw.
Last edited by Hellhounfd3223; Apr 14 @ 11:15pm
Throw has 2 frames startup; you didn't stop FDing until 4 frames, after the throw already connected. If you had let go of FD before the throw connected then you would've had a 10 frame window (it used to be 5 but was changed) to tech, but since you were FDing when the throw connected, you were not able to tech. You don't get the tech window for letting go of FD after the throw already connected, even if you stop FDing during that window, because the throw connected 2 frames before you stopped FDing.

No information needs correcting. If you are thrown while FDing (which your screenshots show that you were) then you cannot tech it, regardless of timing. Seems pretty cut and dry to me.
"Preaching to the priest?"

Dude.

Most priests have read the Bible. Just read Dustloop. If you don't understand something, it's okay to ask, but don't pretend like you're some kind of expert.
How mad were you when you made this thread, OP?
Muguen Apr 15 @ 10:24am 
You know, one day, you will run out of Beasts to blame.
Only you will be left.
And when that happens, maybe you will finally be able to take personal responsibility for your lack of knowledge and ability, and that's when you will stop being a Scrub and become a Player.


But not today, it would seem...
Last edited by Muguen; Apr 15 @ 10:32am
WatrWizz Apr 15 @ 3:36pm 
if you throw a throw you will get a throw tech, that will be 20 bucks thank you
Originally posted by Muguen:
You know, one day, you will run out of Beasts to blame.
Only you will be left.
And when that happens, maybe you will finally be able to take personal responsibility for your lack of knowledge and ability, and that's when you will stop being a Scrub and become a Player.


But not today, it would seem...

There will never be moment where anyone's run out of beasts

Beasts are eternal and infinite, just a matter of what you do with them
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