GUILTY GEAR -STRIVE-

GUILTY GEAR -STRIVE-

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Nanami Apr 25 @ 2:21pm
I kinda given up from improving
I cant do quarter circles properly despite 250 hours of play since 3 years ago, so I main May because shes a charge character, I cant play anyone else, because I keep messing up motion inputs other than charge inputs, Im at floor 9-10 with May but floor 7s beat me if I play anyone else, I want to play with other characters too. But, I just keep messing up the motion inputs during combos, this sucks as some people refuse to play against me cuz I can only play May, I kinda given up tho, I normally less skilled than the average player in games that requires quick reactions and execution anyways, but I still wonder if I can still improve myself
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Showing 1-15 of 33 comments
Newgel Apr 25 @ 2:27pm 
You play on keyboard, gamepad, hitbox?
When I started playing fighting games on pc I used to play on keyboard. I couldn't even do half circles consistently. But when I got an xbox one controller I could do all inputs very consistently
Nanami Apr 25 @ 2:29pm 
Originally posted by Newgel:
You play on keyboard, gamepad, hitbox?
When I started playing fighting games on pc I used to play on keyboard. I couldn't even do half circles consistently. But when I got an xbox one controller I could do all inputs very consistently
i play on a ps4 gamepad, and I mean I can do all the inputs consistently if in isolation honestly, just not during combos and other tight situations which I often mess up
Newgel Apr 25 @ 2:44pm 
Originally posted by Nanami:
Originally posted by Newgel:
You play on keyboard, gamepad, hitbox?
When I started playing fighting games on pc I used to play on keyboard. I couldn't even do half circles consistently. But when I got an xbox one controller I could do all inputs very consistently
i play on a ps4 gamepad, and I mean I can do all the inputs consistently if in isolation honestly, just not during combos and other tight situations which I often mess up
What works for me is look up a combo I want to do, set the training AI to hard instead of just a stationary dummy, tension 50% and just try to do it as if I was in a real match. I end up learning other combo routes and improvising in the process
Relatable
Mous Apr 25 @ 5:24pm 
Oddly enough, I chose keyboard, which later led to hitbox, because I couldn't do DP motions when I started.
If you can't do the inputs and want to win you should just giveup, it's that simple. Control over your character is king. You are just hurting yourself for no reason otherwise. You can try other controllers....but like, who knows what will work if anything. No amount of training will change that, this game is only learn to play in the sense that you already possess 3 arms.

Originally posted by Nanami:
i play on a ps4 gamepad, and I mean I can do all the inputs consistently if in isolation honestly, just not during combos and other tight situations which I often mess up
Do you have fat thumbs? I don't know how you guys use a ps4 gamepad, I gaveup, semi-circle was not something i can do on demand...I have no idea how u guys superjump on demand, I'm guessing you literally can't and have to preplan the motion. I always assumed u needed fat thumbs like tempestnyc who uses one (idk if its modded but doesnt look it). You might consider a low profile mechanical keyboard (get lubricated keycaps or it'll feel dry dry dry)....but even then you are picking and choosing between doing one moveset faster than another. I recently completely redid my control scheme so I could forward zigzag and rekka dash cancel easier. I don't think there is a perfect system for this game....short of using your other body parts, as 10 fingers is not enough. I will say the shift asd space control scheme is very good for movement, but fails when you get into rekka cancels. wasd was terrible cause aerial specials placed bizarre stretches on your hands...even just jumping from s to w for a super is weird, whereas s+space is seamless
Last edited by Hellhounfd3223; Apr 25 @ 8:34pm
id say jus keep playing, the controller inputs are a bit difficult if you aren't used to doing them quickly. I play kbm because i found it easier since my controller sometimes messes up my input.
Using the analogue sticks on controllers is usually pretty inaccurate, especially on the PS controllers where the stick is in an awkward position for precise motions. Some people do it, but it's pretty hard. Most people who play on controller tend to use the dpad, though not all dpads are created equal. Personally I don't like the PS dpads as they need a lot of pressure and give me blisters.

If you have a gaming keyboard that can process more than 4 keys at once, you can try switching to that. Standard ASD with space bar as up is how I play, and it's really accurate without causing injury. Press and hold S, press and hold D, let go of S, then press the attack key. You'll get the hang of it after a little bit of practice. A lot of people play on keyboard for the same exact reason, so you may find the answer to your problem there.
Nanami Apr 26 @ 2:21am 
Originally posted by Newgel:
What works for me is look up a combo I want to do, set the training AI to hard instead of just a stationary dummy, tension 50% and just try to do it as if I was in a real match. I end up learning other combo routes and improvising in the process
I dunno, the AI is different than players, even on maniac difficult it seems like they still intentionally give openings to me where real players dont.

For everyone else, I do use the dpad, my current keyboard has some limitations on its button presses because its so old and cheap, and i dunno if its worth it to buy a gaming one or a hitbox, Im really not used to it, just thinking to use keyboard make me have to relearn the game, as I already tried with my current keyboard,
I mainly use pad when playing fighting games when its possible and the benefits of other controllers, Stick or box, even when playing older games is overstated I have personally found.
Learning a new control scheme is actually quiet difficult as you have to relearn a lot of muscle memory.
I understand your frustrations but what you are experiencing is just part of the learning process.
Many people who do not play charge characters have a similar experience when trying to transition.
If you can perform the moves in training mode with consistency your issue is more muscle memory and not overall execution.

The best way to engage muscle memory is to use short practice sessions, fight a few people online for about 15mins then take a break for a few hours and go again.
As a piano player I can attest to this being the case, trying to force through the tactile frustration does little in terms of improving your internalization of the motions.

Try also to slow down and loosen up, slow practice is much more effective. If you are rushing your inputs they will be sloppy and less likely to register.
In training mode Use the input visualizer and just perform the inputs slowly and as evenly as possible regardless of it is too slow for the game to actually register the move, then speed up.
This can sound like a silly approach but it can really help with developing good habits in your executions.
You could have developed bad habits without even knowing they are there when it comes to your finger,hand,arm positions. This can help solve such issues and make you overall more comfortable and confident in your ability to execute.
I hope you do not give up because you 100% can do this, might be hard but you are more then capable if you keep at it.
Last edited by Susi_Meow; Apr 26 @ 3:16am
Originally posted by Susi_Meow:
I hope you do not give up because you 100% can do this, might be hard but you are more then capable if you keep at it.
If you can't hit confirm after an hour of practice, a year of practice isn't going to help.
Originally posted by Hellhounfd3223:
Originally posted by Susi_Meow:
I hope you do not give up because you 100% can do this, might be hard but you are more then capable if you keep at it.
If you can't hit confirm after an hour of practice, a year of practice isn't going to help.
That is not true...
No one mentioned anything about hit confirms anyway and hit confirming is not even really much of a thing in guilty gear games.
Last edited by Susi_Meow; Apr 26 @ 8:01am
Originally posted by Susi_Meow:
Originally posted by Hellhounfd3223:
If you can't hit confirm after an hour of practice, a year of practice isn't going to help.
That is not true...
No one mentioned anything about hit confirms anyway and hit confirming is not even really much of a thing in guilty gear games.
Doing inputs within small windows based on a reaction to a screen is literally everything we are talking about. Idk what game you are playing? Well maybe you play ky/sin and just spam 1 combo over and over to roaring success, who knows. The frame windows and move buffers in this game are really tight, albeit only half the time, but plenty of frame 1 moves.
Originally posted by Nanami:
I dunno, the AI is different than players, even on maniac difficult it seems like they still intentionally give openings to me where real players dont.

It's slightly more insidious than that. The AI doesn't make a decision to "intentionally" give openings at all. It simply randomly chooses to block some attacks (if it is able). The higher the level of AI, the greater the block chance, but it's never 100%. If you stand there and mash punch on their block there's a good chance you'll eventually get a hit before pushing them out of range.

Playing against the AI is completely pointless. It's simply not even the same game.
Originally posted by Hellhounfd3223:
Originally posted by Susi_Meow:
That is not true...
No one mentioned anything about hit confirms anyway and hit confirming is not even really much of a thing in guilty gear games.
Doing inputs within small windows based on a reaction to a screen is literally everything we are talking about. Idk what game you are playing? Well maybe you play ky/sin and just spam 1 combo over and over to roaring success, who knows. The frame windows and move buffers in this game are really tight, albeit only half the time, but plenty of frame 1 moves.

Hit confirming is the concept that after a move connects the ability to recognize if the move was blocked or not. Guilty Gear games are not balanced around hit confirms in the same way a games like Street Fighter are.
This thread is about combo execution in regards to characters with motion inputs and asking for help in improving in this area not hit confirms.
Last edited by Susi_Meow; Apr 26 @ 9:45am
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