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I would definitely welcome the removal of charge inputs since I hate them.
And I do see him becoming a resource character. His old projectile patterns would be trickier to navigate with Strive's limited movement. At any rate I'm sure he'll still he cool regardless of what arc does with him.
Such a crappy mechanic is the main reason why I dislike playing as Chaos and Asuka.
Hopefully he just summons the pool balls, normally, instead.
There might be a reason for that.
Charge inputs are not only unpopular, overall, and annoying as in but in Strive's particular case they're extra useless and just waste of slots. Only those in floors 1-2 and Celestial would reap it's benefits because the game, everywhere, is filled with rushdown spam, corner carry bullying and button mashing, with players that don't even let you do anything, lots of times *raises hand*
If May got her EX moveset, instead of charge moves, she would be on par with Potemkin and Slayer, as the complete menaces of the entire game.
And that's why zoners are mid to crap-tier, for example. Game is just not built for such mechanics and playstyles (seems they wanted to fix that mistake with Dizzy but it's no help).
Zoning still works in SF6 because the game ain't THAT aggressive but in Strive's case it's like playing Tekken 8 but on 2D (oh wait... 9/10 players already do that without even trying).
It's true they butchered a lot of the moves but you're being too negative. Just lean.
-Stinger Aim + Carcass Raid (EX version i.e motion inputs).
-Slow and fast Stinger Aim but only fast Carcass Raid.
-QV.
-Only full screen Double Head Morbid.
-Mad Struggle (EX version [dust]).
-Dark Angel.
-Red Hail (EX version i.e works both on ground and on air).
-Pool Ball power-up (EX).
-Regular ball summon, instead of crap like what Chaos has.
Ditching the ball formations and Tactical Arch would be kinda wack but it wouldn't be a huge loss.