GUILTY GEAR -STRIVE-

GUILTY GEAR -STRIVE-

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Safejumping is hard
The timing to do it on super wallbreak is already pretty narrow. I endup holding jump and as soon as I see my characters feet leave the ground I have to immediately input 'dash->5s' and then with maybe a bit of leniency 'block'. I honestly miss the window and get hit by wakeups in practice mode 33% of the time even though it looks perfect to me. I have to wonder if u just spam wakeups ingame if most ppl doing safejumps aren't messing it up too. Can ppl like spot visually if the timing is 'just off' and they can wakeup ur botched safejump? I can't!

And the timing after a throw or any other form of knockdown...am I supposed to use safe jumps after a throw or knockdown? Cause that timing is 100% ridiculous.
Like can anyone actually safejump soemone like Leo 100% of the time if he commits to his wakeup after every single soft and hardknockdown imaginable? Like really? no lie? Cause I don't think that's humanly possible, cause the timing is different for every single knockdown outside of reset due to the positioning always requiring unique timing
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Showing 1-4 of 4 comments
Ramlethal's safejump setup after super wallbreak is IAD > j.D, not j.S. You need to stay on 5 after IAD, or else you'll whiff air throw instead.

Her safejump after throw is whiff 5P > IAD > j.S. Whiffing 5P immediately after the throw will burn the exact number of frames to connect j.S as a safejump. You can hold 4 after IAD; you don't need to stay on 5.

I use safejumps all the time, and it's pretty much automatic once you get the hang of it. You don't need to time either of Ramlethal's safejump setups manually since the input buffer takes care of all of it.
i play millia so most things i do are dp safe :steamhappy:
Originally posted by Emerald Lance:
Ramlethal's safejump setup after super wallbreak is IAD > j.D, not j.S. You need to stay on 5 after IAD, or else you'll whiff air throw instead.

Her safejump after throw is whiff 5P > IAD > j.S. Whiffing 5P immediately after the throw will burn the exact number of frames to connect j.S as a safejump. You can hold 4 after IAD; you don't need to stay on 5.

I use safejumps all the time, and it's pretty much automatic once you get the hang of it. You don't need to time either of Ramlethal's safejump setups manually since the input buffer takes care of all of it.
Okay that's useful, I will try that. Is there a place u learn that from? Cause I don't know where to find such info. I mean I've seen people use that on high level streams, but 5D is something I sleep on cause it is high level optimization that has little impact on me winning my matches.

And do you safejump 100% against leo all the time? Or is there a reason u don't safejump leo 'all the time'? Isn't safejumping ideal to spam cause it safely secures your turn? If they block on the 5D do you followup with Ram's Gatling?

wut about windshield wipers j214S, is there a safejump for after that trick? or do I just whack em once after they hit the ground and let them reset to neutral.
Last edited by Hellhounfd3223; Feb 6 @ 12:07pm
Originally posted by Hellhounfd3223:
Originally posted by Emerald Lance:
Ramlethal's safejump setup after super wallbreak is IAD > j.D, not j.S. You need to stay on 5 after IAD, or else you'll whiff air throw instead.

Her safejump after throw is whiff 5P > IAD > j.S. Whiffing 5P immediately after the throw will burn the exact number of frames to connect j.S as a safejump. You can hold 4 after IAD; you don't need to stay on 5.

I use safejumps all the time, and it's pretty much automatic once you get the hang of it. You don't need to time either of Ramlethal's safejump setups manually since the input buffer takes care of all of it.
Okay that's useful, I will try that. Is there a place u learn that from? Cause I don't know where to find such info. I mean I've seen people use that on high level streams, but 5D is something I sleep on cause it is high level optimization that has little impact on me winning my matches.

And do you safejump 100% against leo all the time? Or is there a reason u don't safejump leo 'all the time'? Isn't safejumping ideal to spam cause it safely secures your turn? If they block on the 5D do you followup with Ram's Gatling?
I looked up Ram tech on youtube and absorbed whatever I could learn. Here's one I found that goes over her safejump setups:

https://www.youtube.com/watch?v=uEw3V06pz-8

I always use safejump against most characters, especially characters with meterless invincible reversals like Leo since a properly timed safejump will beat their reversal everytime. The only time I don't use safejumps as often is against Potemkin because he can block them and then pot buster, or Baiken and Anji because they can guard point the safejump. In those cases, I might try safejump once to see if they know how to beat it; if they don't then I will keep spamming safejumps, if they do then on the next opportunity I have to safejump I will instead fake it by empty jump IAD'ing and then neutral jumping as soon as I land to punish their punish attempt. Also, even if my opponent doesn't have a reversal option, if they consistently block the safejump then I may still fake the safejump and go for a throw, which leads to another safejump.

Just like everything else, safejumps do have counterplay. Blocking the safejump and immediately command grabbing with something like pot buster or wild throw beat them, guard points can also beat them depending on the frame data. Sometimes instead of a safejump it is better to meaty with the tip of Ram's HS or with rock.

Aside from safejumps, j.D is also her only reliable crossup tool, so it shouldn't be slept on entirely. 214K can also crossup and it even hit overhead, but getting the crossup with it is unreliable, doesn't lead to anything without RC, and is more punishable than crossup j.D if blocked.
Last edited by Emerald Lance; Feb 7 @ 3:40am
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