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https://www.youtube.com/watch?v=Rbueg2bK2g0
(although I have to admit I find that Nagoriyuki being the final boss to be a bit cheap in the sense that it's like they couldn't have made a wholly new character like Happy Chaos, That Man, or some other new character the final boss. IIRC from Xrd, Chronus never explicitly died, and I'm sure he still has plans for world domination in some regard, so why couldn't he become the final boss? And Badlias is wasted potential given they killed him off in a freakin' Pachinko game)
Y'all don't even know about muh GENOCIDE CUTTER
Oh trust me. I've played plenty of fighting games. A lot of people keep talking about doing 2v1. If you get the 2v1 you have done poorly by the game's standards and you are being given a handicap to help you. That means you lost a round somewhere or had to continue, and the fight is balls easy at that point. It's more a spectacle fight than anything and feels great just because it's a steam-roll on Nago.
The SOLO fight against Nago is the EXTREME road, and on Maniac difficulty I'd put him up there with 10 star Devil Kazuya in 7, or even going back to KoF. He has that "Haha let me ♥♥♥♥♥♥♥♥ you" vibe, and I am well aware this is the standard for fighting games from the long ago times of arcades and quarter munching, but that's kind of....yeah....that's the problem.
We're not punching quarters into our disk drives (At least I hope nobody is, please don't do that.) to beat the intentionally cheesy boss, but I feel like it can give off a..."Poorly made" vibe for players going for that true ending run in single player, and from the looks of it even dropping the difficulty doesn't seem to change his behavior much. You either settle for the 2v1 or end up trying to have to "Bigger cheese" the AI, which is certainly doable. I'm not here saying "Oh boo hoo it's too hard make game free EZ". Gods no. I'm just missing the days of things like Boss I-NO where she had unique moves that would practically one-shot you, but she at least had more of a "Pattern" to learn. Nago can just go "Haha no" and punish you for attacking on advantage, something real Nago would lose 50% of his health to do, and would have to be making a GODLIKE read for it to work.
It's setting a false pretense that Nago drops people like flies, and will 100% end up frustrating some new-to-fighting-games guy. Because let's be honest. The fights on Extreme roads are fair fights, but the AI is not that hard to set up or even cheese. Just spam grounded alpha blade with chip on a Maniac AI in versus mode. You can often just chain them into blocking until the AI lets you hit. It doesn't "React" anywhere like Nago who will react to extremely minor gaps of 1-3 frames, or even sometimes at times when you are PLUS FRAMES. As in you are, against a real nago, completely safe.
I get that most fighting game vets are going to be fine. But Whoof. It was like being thrown back to being 14 and trying to beat Night Terror from SC3. It was like "You're just literally bullshitting me until you let me win". You don't feel great, it feels like the AI had a brainfart and you proceeded to sweep him 16 times in a row for the win.
TL/DR: Solo Extreme Nago can toggle invincibility at will,, winning is kind of a coinflip, feel bad for new players.
The Arcade play is just to kick back. That is why it is there. Same with VS CPU
I don't know why you needed a Wall of Text to get attention.
Nope.
If you never lose a round you go through the Extreme path and will fight Nago on your own.
If you then beat him without losing a round you will fight him alone one more time but this time he's always in his OP blood mode.
Beating this final form unlocks an achievement.
Nago, like in most game bosses are puzzles. Sure, traditional fighting game skill doesn't work on him, but other strategies do. For example, run up and jump is really good against boss nago.