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1- there is none but you can try S > HS, this is pretty universal.
2- its like a piano, if you have 3 fingers on lets say ASD, they run those 3 quickly one at a time trough DSA, then D + button.
3- Just focus on Burst as a starter since thats the defensive move, its not a roman cancel, its just burst, then focus on what the different roman cancels do one at the time, its not super necessary as a beginner.
Hope this helps
... I just realized : could it be our OP here have ghosting issues with his keyboard?
focus on accurate input first, speed second.
As for combos the basic idea is this:
1. Punches combo with themselves and sometimes forward punch as well depending on character, they also allow you to cancel into some kind of special for a mini combo
2. Kicks cancel into specials and they combo with sweep (down +dust button), sweep can also be canceled into specials for example with ram lethal you can do K,down dust, DP special, K, Dp
3. Slash has two versions one from close and from far away which always combo together and far slash combos with heavy slash. Those can all be canceled with specials as well.
I would recommend you look up tutorials for hitbox or mixbox if you want a visual aid on how to do the specials, but they aren't really that hard once your fingers get used to the speed.
As for RC there are 4, Red is a combo extender for the most part it happens when you cancel any attack on hit or block
Blue happens when you RC without doing anything else and it slows down your opponent, it's mainly usedfor creating tricky mix ups but it's more advanced.
Purple works like blue but it happens when you cancel a move before it hits the target, for example you do a move that goes full-screen and before your opponent blocks it you stop the move and grab him with a throw instead.
And the final one is yellow, that is a get off me move and it happens when you block, it's basically to create some space so you can regain control.
I would advise against macros because people will hate you for it and you will never learn, if you learn them once you will be able to apply it on every fighting game. Hope this helps you
I can't really answer all of your questions, but I have a link to a helpful video if you struggle with motion inputs - https://youtu.be/fq2KKoCt2Hs. Yes, it's about Street Fighter, but Strive has the same motion inputs save for 360 and 720. It showcases exactly how you need to do them on arcade stick, gamepad, and keyboard, including the footage of hands on the controller.
Strive has a back half-circle into forward motion, but it should be easy enough to add that last forward input on top of the half-circle if you play on a keyboard.
Even with this advice it's still a matter of muscle memory and practice to use overdrives or specials consistently.
I haven't discovered a universal combo for all the cast, but they all seem to be pretty short. I am pretty sure you can 2k-2d (straight down kick - straight down dust) and 5s-5hs (standing slash - standing heavy slash) with most characters. From there you generally go into into command normals and/or special moves.
Both gatlings an RCs are neatly demonstrated and explained here: https://youtu.be/GP5sMMEpdnM. The common advice to the new players is that you just use RC to cancel a special move or an anti-air on hit and make a longer combo, but I think it's generally better just to mess with RCs. They can be used in a lot of situations, and can be really good both on offence, on defence, or to catch someone off guard (Hammerfall - RC - Potemkin buster says hello).
1 - already been doing that, its working quite well actually - i probably need to practically test it tho and work on fundamentals
2 - huh, i'll give that a try actually. its just the inconsistency of sometimes doing it perfectly 4 times in a row and then failing 4 times in a row taht's getting to me
3 - burst isn't really that hard to understand. I know RC is meant to combo extend, but its the mutlicoloured RCs and whatnot that's overwhelming me atm. i'll probably get used to it in time
While muscle memory is an obstacle, it's not a real reason to close yourself to other means of controling a game. Depending on what you're going to play, you'll make your life easier if you're keeping your options open and freely switch to whatever's the most practical. And that might mean having to get used to controllers at some point.
Then again, you do you. Verify if your keyboard doesn't ghost tho : if it's your first fighting game and you have difficulties with half circles, it might come from here.
as for the roman cancels thats some late game stuff only those who've masted the basics can use properly. First gotta learn the basic moves of all character and what cancels into what and which attack is an overhead attack and which isn't because the animations aren't clear
The most important now would be to train to block the right attacks and counter-attack
Execution is part of that type of fighting games. It's one thing to be able to do the moves, but the real challenge is to do it under pressure.
There's other fighting games that have simplified execution : they can be good on their own right, it's simply another design philosophy.
Or just buy this
https://www.amazon.co.uk/Joystick-PXN-Arcade-Spiel-Joystick-Controller-Funktionen/dp/B08QMPPYPM/