GUILTY GEAR -STRIVE-

GUILTY GEAR -STRIVE-

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Controls are a pile of ♥♥♥♥ ( Motion Input controls for the most part )
in short - you dont pay for a game but for a job license
when the basic controls are this convoluted where you need to do helicopter mitions with the SAME CONTROL SURFACE YOU USE TO MOVE
you guys have lost your minds
how is this even remotely acceptable ?
its as if you try to drive a car using Numpad - want to go right ? type 54385 - want to go left ? type 478386 , want to move forwards ? type those two numbers together with a +
want to stop moving ? type and delete said outcome
want to pull handbreak ? divide by zero

if that is your cup of tea all the more power to you - i can admire you for that and respect that dedication
but to have that as mandatory controls ?
give me ONE practical reason it is like this ?


edit : https://www.youtube.com/watch?v=QhgoE5RLGwQ


edit 2 : https://www.youtube.com/watch?v=JVH2yq8LRe0
Last edited by Nuko G. Helgwen; Feb 26 @ 11:10pm
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Showing 31-45 of 135 comments
Originally posted by Emerald Lance:
If you'd spend half the time in-game that you've spent here whining, simple motion inputs wouldn't be a problem for you anymore.

if those were ndeed as simple as you claim they are - it wouldnt be such a hot topic of discussion now would it ?
Originally posted by Nuko G. Helgwen:
Originally posted by Emerald Lance:
If you'd spend half the time in-game that you've spent here whining, simple motion inputs wouldn't be a problem for you anymore.

if those were ndeed as simple as you claim they are - it wouldnt be such a hot topic of discussion now would it ?
There has been no discussion. Just pages of you saying "next" over and over again; opposite of discussion: meaningless fluff.
Originally posted by Emerald Lance:
Originally posted by Nuko G. Helgwen:

if those were ndeed as simple as you claim they are - it wouldnt be such a hot topic of discussion now would it ?
There has been no discussion. Just pages of you saying "next" over and over again; opposite of discussion: meaningless fluff.

okay once again
just dismissing something irrelevant to the topic at hand

NEXT!
Castyles Feb 16 @ 5:07pm 
I play with a controller. It's the best way to experience a fighting game.

Numpad sucks. If I have to play with the keyboard I always map the directional inputs to the arrow keys.
Castyles Feb 16 @ 5:12pm 
Originally posted by FGCNN | Nurdell:
Funny how this was "solved" in previous games, wtih Stylish controls. But alas. Strive doesn't have them.
Weird decision, indeed. Strive is the most successful GG and stylish mode would only help it, further.
Originally posted by Castyles:
Originally posted by FGCNN | Nurdell:
Funny how this was "solved" in previous games, wtih Stylish controls. But alas. Strive doesn't have them.
Weird decision, indeed. Strive is the most successful GG and stylish mode would only help it, further.
yeh sure feels like you fight vs your controller of choice more than vs the actual oponent you are suposed to be fighting
Originally posted by Nuko G. Helgwen:
Originally posted by Castyles:
Weird decision, indeed. Strive is the most successful GG and stylish mode would only help it, further.
yeh sure feels like you fight vs your controller of choice more than vs the actual oponent you are suposed to be fighting
maybe invest in a new controller yours sounds broken or play on keyboard like me, gives you much more control of your inputs and you can easily rebind them to any keys that feel comfortable
Originally posted by Cosmicmemes:
Originally posted by Nuko G. Helgwen:
yeh sure feels like you fight vs your controller of choice more than vs the actual oponent you are suposed to be fighting
maybe invest in a new controller yours sounds broken or play on keyboard like me, gives you much more control of your inputs and you can easily rebind them to any keys that feel comfortable

idk
controler is definetly not broken tho ( Logitech F310 )
SKiV_ Feb 16 @ 7:46pm 
go play plat fighters man. same experience more intuitive controls
3 pages in - no actual practical reasoning behind the subject at hand - intresting !
If you don't mind, can you elaborate on what you mean by "Practical Reason"? That's a bit open ended, don't you think?
Originally posted by Nuko G. Helgwen:
3 pages in - no actual practical reasoning behind the subject at hand - intresting !

strive was already intended to be a more simplified version of the previous entries in the franchise and was even stated to be by the developers.

motion inputs have been in anime fighters for as long i can remember and i get that ''isnt a valid and practical reason'' but you need to understand that they are not the hardest things in the world to learn and are pretty simple motion inputs when you really get down to it.

the numeric annotation system is used to describe motion inputs. what it is, is a list of directions annotated by the numpad on a keyboard that assumes you are always facing in the right direction. you dont even have to use the proper names for the annotations you could literally just say quarter circle or half circle.

you seem to want even more simplified controls that just kind of do all the special moves for you, unfortunately these dont exist in strive so i recommend getting used to doing motion inputs or maybe looking up a few GGST beginner guides to help you get into the game.

if you do not want to or cant do this maybe GGST isnt the game for you, SF6 has modern controls that require 0 motion inputs whatsoever so maybe go check that out instead. if none of this was helpful oh well, i tried i guess.
Originally posted by Cosmicmemes:
Originally posted by Nuko G. Helgwen:
3 pages in - no actual practical reasoning behind the subject at hand - intresting !

strive was already intended to be a more simplified version of the previous entries in the franchise and was even stated to be by the developers.

motion inputs have been in anime fighters for as long i can remember and i get that ''isnt a valid and practical reason'' but you need to understand that they are not the hardest things in the world to learn and are pretty simple motion inputs when you really get down to it.

the numeric annotation system is used to describe motion inputs. what it is, is a list of directions annotated by the numpad on a keyboard that assumes you are always facing in the right direction. you dont even have to use the proper names for the annotations you could literally just say quarter circle or half circle.

you seem to want even more simplified controls that just kind of do all the special moves for you, unfortunately these dont exist in strive so i recommend getting used to doing motion inputs or maybe looking up a few GGST beginner guides to help you get into the game.

if you do not want to or cant do this maybe GGST isnt the game for you, SF6 has modern controls that require 0 motion inputs whatsoever so maybe go check that out instead. if none of this was helpful oh well, i tried i guess.


well sorry to break that bouble - its not enough as an entry point

again no PRACTICAL reason

- next -
Buster Feb 17 @ 7:54am 
Originally posted by McGamerTheFirst:
If you don't mind, can you elaborate on what you mean by "Practical Reason"? That's a bit open ended, don't you think?

he can't because he never defined it.
No practical reason for him means anything he doesn't agree with.

But from what I can tell of the initial post. He wants them to turn Guilty Gear into Fantasy strike equiv game,

That one fighting game that took all the input motions away and completely failed for doing so, dumbing the FG game genre down more extreme then even a NetherRealm Studios developed fighting game.

That's his goal with the thread and if you don't agree your not practical.
Last edited by Buster; Feb 17 @ 7:55am
That's the wild thing about Fighting Games, if OP really wanted to go play Fantasy Strike... that exists and he can go play it right now. Nothing is stopping him. Fighting games in 2008+17 are like ice cream, there's a flavor for every person. Tekken doesn't need to be like Samurai Showdown and Guilty Gear doesn't need to be like... whatever it is OP wants to play.

If you don't like this game, just go play whatever game you like and get as many people as you can to play that.
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