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https://dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive-
Arguably the game's bible, has character frame data, hit/hurtboxes images of moves, combos, & strategies. Some character pages are more detailed or up to date than others based on the maintainers (though each character page will also have the character's Twitter hashtag, which is the best way to find the latest hot ♥♥♥♥ combo or tech for the character).
https://www.youtube.com/c/LordKnightfg
Lord Knight's a pro player & content creator, he makes a lot of interesting & thoughtful videos about strategy, & analysis of game topics.
https://www.youtube.com/c/RomollaCh
Deb/Romalla is a pro Xrd/Strive player & content creator, she will occasionally make character guide type videos of the characters she plays, the content is usually focused on learning, with a lot of focus on mindset (which IMO with learning fighting games, the right mindset can really speed up learning for beginners). Even on her stream when she's just playing sets, more often than not she will be dropping knowledge.
https://www.youtube.com/user/SupermanSajam
Sajam is a commentator/content creator (though he's pretty nice on the stick an plays at a high level). He has a lot of good learning focused content, and like Deb, even when he's playing sets on stream, he'll often be spittin some wisdom.
https://www.youtube.com/playlist?list=PLuVsgrxxjGQnNuzSPh7H-nkEKYjk-XDlo
This is Rooflemonger's GGST playlist, he makes a ton of beginner focused content, character guides, visual guides for patch changes, and guides how to do various tech. There's a bunch of stuff in there including a general beginners guide from last year, and potentially he has a character guide for one or more of the characters you play or are interested in (they'll likely still have lots of valid info, just note the Season 2 patch has a lot of changes, so there'll be missing new tech, and occasionally some stuff in them might not apply). He will also likely make updated guides for the new season, which he's done for other games like DBFZ.
And if you haven't done any yet, it'd probably worth checking out some of the mission modes. They're pretty good at teaching the game's mechanics and some general fighting game concepts. The Combo Recipe might also be a good resources, I haven't tried it, but I can see how it could be really helpful if you're having trouble with combo timings in the Training Room, and help bridge that gap in a practical and hands on way.
The two tips I'd personally give:
1) Don't make your goal as a beginner entirely be about winning, make learning focused goals, and treat loses as opportunities to discover what you can do better in the future. There's a lot to learn, but don't overwhelm yourself, try to focus on 1 or 2 at most specific improvements when you're playing with the goal of fostering improving.
2) Don't fall into the trap of learning combos or set-ups/tech which might be too difficult at your current execution level. It can be very appealing trying to learn crazy combos, but in the end, the best combos/tech are the ones you can execute when you need them in a match. In the easrly stages of learning a fighting game, you're much better off getting match experience with your character's neutral & match ups against other characters, then grinding for hours on a difficult combo. You can always upgrade your BNB (bread n butter combo: basically your goto, multi-situational, reliable combo) as you get better and more comfortable with the character and the game.
Online can also make you enjoying the game more (even if you are losing constantly), because usually you would find one glaring issue that is causing your loses. And having one thing to focus on is far more rewarding and exciting than just worrying about to much stuff in training mode.
Otherwise, before worrying about matchups, frame data and whatnot, just practice motion inputs in training mode and then go lose a bunch online. Fighting games are all trial by fire, you cannot escape it. No matter how much offline prep you do first you are very likely to get bodied once you fight actual human beings.