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the camera has to be a little more zoomed in, in strive because the stages are much smaller, but in other 2d fighters it kinda has to be that way so you can actually see whats happening.
there are some characters that have advancing attacks that move you forward when you use them, though everyone does have buttons that keep them in place when performed, i don't really understand what the issue there is with that though.
characters moving slower than others is by design as they fit certain archetypes, rush-downs are meant to be fast and in your face with a plethora of movement options while grapplers are usually slower but bulkier and deal more damage.
the controls (in most fighting games i think) can be remapped to something you are much more comfortable with if you're having trouble with the base layout
Consider looking at Mortal Kombat. It is a 2D fighter, but it uses string combos like a 3D fighter. Imo it kinda feels like a 2D Tekken, so it might click easier with you.
or you could just press the correct buttons? lol
i am pretty clueless how 2D fighters work in generally.