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Bridget's checks have a long reach but a surprisingly large hitbox, so you can phase with our checks or beat them one-sidedly. You can also punish her with a counterattack to recovery if you strike out at her checks.
Beware of jump attacks from Stop & Dash (an attack that releases Yo-Yo) or Rolling Movement (an attack that rushes toward the Yo-Yo). Use Faultless Defense, Deflect Shield, and Burst to escape from Bridget's continued aggression.
Also, it is difficult to approach her on the ground due to her long reach attack, but it is also effective to approach her from the air since her anti-air performance is not as good as that of other characters.
Since Bridget is as low in health as Chipp (lowest Guts rating), you can easily take her down if you can score a combo when she exposes an opening.
Bridget has a strong Okizeme, so pay attention to your defense to avoid being taken down. On the other hand, as mentioned above, it does not take long to defeat her. The fight with Bridget tends to be a struggle, especially to see who can take the initiative one way or the other. Try to attack her aggressively and bravely.
Play in a riskier fashion than you might normally otherwise do. Bridget has low health and low damage, so your rewards for taking risks and succeeding are higher while your punishment for failing is lower. Without knowing what character you are playing it's difficult to give more specific tips than that.
Once you've established a strong ground attack, mix in jump > instant air dash > whatever. Bridget has few strong anti-air options aside from a few high commitment options like 6P and jump throw. Those can stuff your air attacks pretty well, but if the Bridget player has to hesitate and think about which approach you might try you can use that hesitation to make more attacks. Notably, even if Bridget has you entirely across the screen you can dash/chave->Sol Poente (split kick) reach them all the way from the other side of the screen (you must hold forward during Sol Poente to do this as its travel distance can be slightly adjusted by holding left or right during the animation).
I'm less experienced with using Leo, but try to put pressure on Bridget with your projectiles. Bridget's yo-yos have hit boxes so trying to yo-yo through a slow-moving projectile will only result in pain. You can use this shield to advance and start your offense.
As noted before, don't get discouraged if you get hit a lot. You will take more hits in this fight than you will give out and that's okay. You need fewer hits to win so just accept that some approaches are a gamble. If you win, make sure you keep the pressure up and take it all. If you lose, just shrug it off and roll the dice again the odds are in your favor.
Other things, if you do manage to wall splat bridget, consider not wall breaking if possible. Breaking the wall puts Bridget back at roundstart distance which is the perfect distance to start yo yo stuff. You can forgo some of that immediate damage, let them slide off the wall, and then continue your pressure up close. Especially watch your opponent's habits for when Starship (Bridget's invincible reversal) is likely to come out. If you don't have one already I strongly recommend learning a combo you can do when you block Starship. You should be able to kill Bridget from about half health with this combo.
Other important things to note. Pay close attention to how your friend uses yoyos in neutral. When just spamming yoyos, Bridget can only do a couple of things:
1. f.S -> Nothing
This is completely safe at a distance. It doesn't put much pressure on you but you can't really react to it before they start throwing out more yoyos. If you see this a lot, take a guess on the next time they might try to do it and use that gap to take the advantage.
2. f.S -> f.SS
You can tell f.SS apart from 5H because Bridget swings one yoyo instead of two.
This is pretty uncommon, but it's -14 on block and you can absolutely react to it. If you see this and you block it, charge in. You have almost a full half-second before another f.S can hit you.
3. f.S -> 5H -> 5HH
You can visually distinguish 5H from other moves because Bridget throws two yoyos straight out. 5HH is when both yoyos swing around from the sides.
This is the big combo. However, if you blocked it then it's -13 on block. It's one single frame harder to punish than f.SS and you'll be pushed back a bit more after blocking an extra move but definitely begin to advance after you see that you block this. Its your turn, take it. Do not let Bridget start another f.S for free. You can advance and put various large hitbox moves in here to stuff the startup of f.S. No, you cannot quite fit a Trovao in here (Giovanna's spiral kick) but anything else you definitely can.
4. f.S -> 5H -> Nothing
I listed this last because it's the fakeout version of the above. Instead of doing 5HH, Bridget just does nothing. This is actually even more unsafe than 5HH, but any hesitation by the defender more than makes up the difference. Only try to do something here if your opponent flashes this option more than once and you definitively notice "aha, I see you there stealing your turn back". When you suspect it's going to happen again, rush in and take a big chunk out of them.
King!