Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And that's ok. It's ok if you just aren't into a game or genre.
If you want to keep trying to get into it and want help deciding on a character, then my suggestion is to watch what other players are doing with the characters. Watch tournament footage, watch in-game replays, watch streamers. See what sorts of cool stuff can be done with some of the different characters you might be interested in, and then decide who you want to play.
As for constant losses... yeah, sorry, there's really no easy way around that. If the losses are getting under your skin to the point that you aren't having fun, then it really might be time to move on and find something else. And again, that's ok; it's important to be honest with yourself about what does and doesn't make you happy.
EDIT: Dizzy will almost certainly make it in as a DLC character at some point. ASW said they use the character polls when deciding their DLC, and Dizzy is number 1 requested in Japan. It may be a good idea to walk away from the game until the character you actually want to play comes out.
(guilty will be more complex with season each time but in wainting for that try another game and have fun on them )
you will get stronger if you do this
Fighting games are the best genre. They require mental strength, but it's good training for real life. Things don't always go your way and there's always room to grow.
you cant really have that mentality about losing, specially at the beginning (extra specially if you are new to the genre) expect to lose at the start, even decent and good players lose all the time(my winrate is like 40%).
as for characters, it really depends what you are looking for, core-a-gaming has a good video about this, that may help you. If i were to explain why this comment would be 3 paragraphs long.
https://www.youtube.com/watch?v=AGHGEttNjyo
Another way of putting it is: The game is only fun when you're hitting your opponent. The basic act of moving your character honestly isn't fun like it is in so many other sidescrolling games.
The key to not getting combo'd is to learn footwork, then defense. Those fat combos only work against players that don't know how to move or defend. Every other fighting game series in existence offers even less playability and agency for the guy stuck in a combo, skullgirls being the worst offender, followed by the KOF games.
Real talk: Take a look at one of your replays where you lost and count how many total starting hits (not counting any subsequent combo hits) your opponent scored on you in a given round. If you aren't watching a Chipp vs Potemkin game the answer might surprise you. If you got absolutely rolled in the hardest way possible, it might be as little as three, but if you are a normal player against average opponents its probably a lot more than that. It may even be as high as 10. Each one of those times, if you had chosen something different, you could have won the interaction and flipped the script on your opponent. Think about what you could have done differently in that scenario (even if the answer is the ultra simple: "just block"). Start doing this and I guarantee you will improve in leaps and bounds.
when i got into fighting games i had to make a bunch of new friends, because none of my friends at the time were good at them or had any interest in them and learning resources weren't really a thing yet, there were videos showing combos, but no explanation of mechanics or shortcuts.