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The wall break is good. It makes everything more dynamic. When someone is cornered it never looks great. This on other hand looks and feels amazing and it gives the losing party a chance. It's an amazing mechanic and more fgs should have it.
So i do a combo. Did not break the wall. Then a grab. Then an overhead or any move. the character is glued to the wall. I am unable to do a combo after my overhead. The wall stopped my combo. The only thing I can do is wait, break the wall or super. Can´t do a combo. You can like it but the undeniable fact is the wall stopping the combo.
There is something deeply upsetting and unsatisfying about labing a really cool combo in training mode and when you finally land the hit in an actual match and your dopamine starts firing and you get excited only for the next hit to break the wall and your cool combo goes up in smoke.
Its not great feeling.
Wich is precisely why now you get burst back when getting wall slammed, as some characters still refused to break the wall like this is prelaunch Strive. And we got a new defensive mechanic.