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I have had such a blast with this game, it is mega fun, a bit complicated BUT, that means it helps hone your fighting skills down to a science and really forces you to have clean inputs. I personally think playing GGS has made me significantly better at other fighting games at the same time. S6 has a easy mode to where to do you half circle skills only requires, let's say, Hold down and hit punch to do your special moves. It's just too easy and cliche, GGS proves more gritty in my opinion.
The characters are super iconic and each has a killer soundtrack for each. I listen to the album all the time.
In my opinion already way more balanced compared to S6 (look at S6's newest character DLC already for purchase. Watch his gameplay and notice how his Ultimate skill dust tornado literally does more than half the enemies health bar while blocking from chip damage alone). I just have a gut feeling S6 will rob you more down the road since your lacking funds to buy both. GGS is on sale rn as we speak.
GGS has a pretty huge story to it and universe that I find more interesting. I have no idea and don't really care on story modes but at least GGS did at least catch my attention for awhile and did read pretty heavily into some characters backstory.
In a nut shell,
Consider if your playing solo or with friends
S6 will def be more expensive in the end
GGS will be more difficult to master, but worth the reward in the end vs. S6 being ez mode but still fun
If we go by purely numbers, Street Fighter might be the better pick for multiplayer. Guilty Gear is half the price though.
SF6 has region locked ranked mode, so the huge player number doesn't really matter all that much. It was the same with lumina when it released, and its decline can in large part be attributed to said region lock.
SF6 has slower paced matches and heavily focused on the neutral game. GG is much more of a back and forth of attack and defense. SF6 has single player content, but they both offer great tutorials. Also, SF6 has modern controls which are easier to learn whereas guilty gear will force you to learn classic fighting game controls.
Though I will list the reason which I might recommend SF6 over GGST
>New game(2months old) = more people at your level to learn the game
>Better Online experience - No need to sort through opponents in lobby one by one just to find the comfortable ms by setting the connection filter between 1-5.
>Single player content. -I would only recommend if you aren't familiar with the FG concept . it adds more of a social aspect into the game as you can make your own character, collect clothing, make your own skill combination based the given roasters in the game as you progress into through the game. Also can use that to fight people online in the battlehub. Which can be toxic, but was quite fun imo.
>Actual matching- GGST quick matchmaking atm just puts you in a lobby at applicable skill floor. You really don't know if you've been put into an empty lobby or not and could be waiting for hours on end just for this sole reason.
>Faster support for critical issues- It is mentioned in some of the threads and the devs are spread too thinly within their developed games ( DBFZ, Grandblue, GGST, GGxrd, Melty blood.) so they are very slow to act upon problems. 5-6 months in general revolving around the DLC patch cycles(3months to acknowledge the issue, 2-3months to patch.) There is no troubleshoot list to guide you through the process. You would have to crawl through the information people have found in the past.