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But they are the same that scream when playerbase is dead end low after 2 weeks.
You need to actually play the game.
it's like asking why a game like CSGO doesn't really teach you about spray patterns or DOTA 2 doesn't teach you about creep blocking/pulling (at least the last time I played them) etc. even though they're important aspects of those games if you want to play at a higher level.
i don't think in-game framedata is a bad idea, it could be like an "advanced" option that you can manually enable, so it doesn't overwhelm new players.
a casual player gets more mileage out of a short and snappy description of when and where to use a move, if it's good for pressure etc. which this game tried to do with the descriptions of special moves. it should have that for every attack of the character instead of just the specials.
I don't care about the lack of frame data or visual hit/hurtboxes, this is particular to GGST, but all games fail teach the game how to really input a command, since "anything goes", so newcomers don't get frustated and "cancel" the game.
this dude wants to play super turbo 2 hit them up on fightcade. also lol.
just lol this entire topic
i all can say is... go try to do a special move in fatal fury 1, specially the genesis port
dear god we are past of thos dark times