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Not every game tells you about your moves' invincibility in the command list, shows videos of your moves, and has support for multiple potential dummy responses for multiple types of situations being set simultaneously.
Also, to get the most important part of frame data (whether something is plus, even, or minus) for something that isn't jump-cancellable on block, you can easily just set the dummy to jump after blocking and hold Up yourself after doing the attack. (And the dummy should be the same character as you, so they have the same jump height/speed, in case that may differ in a game)
Those two games are notable in the in-game learning tools/information they give (though dummy recording and reacting on block are in most notable fighting games, including Strive). Not every game has as many useful features/information for learning, but they're still quite learnable, and in this game's case there's plenty of information online to help (like Dustloop's wiki).
The same way you learn most games. You go to dustloop (or whatever a given game's equivalent is) and you check out the frame data there. It's not great, it should be in game, but in game frame data has never been a particularly common feature. Most fighting games don't really help you if you want to learn to play them well.
Here's hoping more games follow in SF6's footsteps and not only provide frame data, but also a display it in a way that's easily understandable with the frame data timeline bar that pops up every time you do a move.
good luck!