GUILTY GEAR -STRIVE-

GUILTY GEAR -STRIVE-

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Lex 2022 年 7 月 1 日 上午 9:44
I want simplified controls for Behemoth Typhoon
GL is unplayable on the keyboard, I require simplified controls. I don't care about e-sportsmens. Make him minus on block when using simple commands. I don't care if it makes it too easy and kill skill dependency. If you do not want to fix the control as a whole, then fix at least one problematic character.
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正在显示第 16 - 30 条,共 63 条留言
Knowsome 2022 年 7 月 12 日 下午 8:25 
引用自 manrus
引用自 Qau'lthir
Buy a fight stick.
Buying a p2w device for one game is somehow a pity.

if anything, sticks are on the low-end of the spectrum from p2w, when it comes to advantages in fighting games.

keyboard/hitbox and pad are way more lenient than an arcade stick, one of the biggest reasons people still play on that is because they are FG boomers who grown up with nothing but on sticks.

not saying you cant be good with a stick or is a bad joystick, just saying that from the perspective of a millenial/zoomer, it makes little sense to get a stick.
Regil0010 2022 年 7 月 13 日 下午 2:31 
引用自 lex
引用自 Qau'lthir
Buy a fight stick.
Buying a p2w device for one game is somehow a pity.
LMAO WHAT
Mimeblade 2022 年 7 月 13 日 下午 10:17 
How hard is it to buy a PlayStation 4 controller and use it? Really? :gg2gah:
Peach Pachyderm 2022 年 7 月 14 日 上午 7:24 
Behemoth Typhoon is easier with a keyboard or Hitbox than it is with a fightstick or a pad. This has to be a troll post or you keyboard can only receive one button input at a time.
I also saw at least one person suggest a macro.....Macros are just straight up cheating and you should be banned for using them.
Ɑ͞ ̶͞ ̶͞ ﻝ 2022 年 7 月 14 日 上午 10:12 
are you using wasd or asd+spacebar like an hitbox? Cause for gl having up on W makes half circles more intuitive. I've also noticed BT triggers more often if you hold the last direction while pressing H. For example 41236>H BT doesn't come out but if you hold 6 while pressing H it does.
Shirakani 2022 年 7 月 16 日 上午 12:30 
Probably using some $5 keyboard that can't handle 3 keypresses at once.

Given the rise of hitboxes, keyboard is literally a hitbox without having to buy one. All you need is a KB that doesn't suck or cost $5, which isn't our problem.
cuhrayzee 2022 年 7 月 29 日 下午 2:12 
Goldlewis shows how out of touch developers are with current times. He's a character designed solely around fightstick. All Behemoth inputs make sense and feel natural on fight stick but on devices like keyboard or hitbox it's a complete nonsense. Hitbox doesn't have a "circle" for directions, so doing upper typhoons feels extremely unnatural and extra hard. On top of that doing them in opposite direction feels absolutely different since it's a very different input.
I actually wanted to try and learn the character since I think he'll fit my playstyle really well but I very quickly realised that there's no way my inputs going to be consistent enough for a serious level of play.

This is a thing with Strive in general. Game is rather shallow mechanically so to avoid being called a "dumbed down Guilty Gear" they add insanely autistic inputs for some stuff. Kara cancels, drift RCs, typhoons - all are unnecessary hard for no reason but allow devs to say "see? our game is HARD, it's not casualized!".
Meseki 2022 年 7 月 29 日 下午 2:39 
引用自 cuhrayzee
Goldlewis shows how out of touch developers are with current times. He's a character designed solely around fightstick. All Behemoth inputs make sense and feel natural on fight stick but on devices like keyboard or hitbox it's a complete nonsense. Hitbox doesn't have a "circle" for directions, so doing upper typhoons feels extremely unnatural and extra hard. On top of that doing them in opposite direction feels absolutely different since it's a very different input.
I actually wanted to try and learn the character since I think he'll fit my playstyle really well but I very quickly realised that there's no way my inputs going to be consistent enough for a serious level of play.

This is a thing with Strive in general. Game is rather shallow mechanically so to avoid being called a "dumbed down Guilty Gear" they add insanely autistic inputs for some stuff. Kara cancels, drift RCs, typhoons - all are unnecessary hard for no reason but allow devs to say "see? our game is HARD, it's not casualized!".
They shouldn't feel forced to avoid a new idea because a technically abnormal control scheme (Hitbox-style) makes that idea feel awkward to execute, when that control scheme already feels awkward with some pre-existing things (such as tiger knees to the left, if you don't hit jump with your action button hand).

You may feel that Goldlewis doesn't work well with your control scheme, but I'm sure some people feel the same about using charge characters or negative edge characters on a gamepad, and the developer isn't to blame for that.

Kara cancels aren't anything new, drift RCs are made easier with the Dash button (and more mistakes would likely be made if it only required holding a direction), and Behemoth Typhoon apparently has the same leniency as normal 41236: that one in-between direction may be skipped.
Also, this tweet and the following tweet may be helpful on doing Behemoth Typhoon (particularly on hitbox/keyboard): https://twitter.com/svk_jpn/status/1420216960713846785
cuhrayzee 2022 年 7 月 29 日 下午 3:26 
引用自 Meseki
You may feel that Goldlewis doesn't work well with your control scheme
Problem with Goldlewis control scheme is that it's clearly made with one controller in mind and all other controllers are just ignored. Meanwhile most Strive players play on PC and I'm pretty sure most of them don't use arcade sticks. So it's a really weird decision to create a character like that.

Also, why not change half circles to quarter circles for Behemoth Typhoons? It'd be the same gimmick - every quarter is a special move yet it'd be infinitely more friendly to the players with any controller. Instead they want you to spend hours and hours of your life grinding consistent inputs for character's basic kit. This is just dumb.
Meseki 2022 年 7 月 29 日 下午 4:03 
引用自 cuhrayzee
引用自 Meseki
You may feel that Goldlewis doesn't work well with your control scheme
Problem with Goldlewis control scheme is that it's clearly made with one controller in mind and all other controllers are just ignored. Meanwhile most Strive players play on PC and I'm pretty sure most of them don't use arcade sticks. So it's a really weird decision to create a character like that.

Also, why not change half circles to quarter circles for Behemoth Typhoons? It'd be the same gimmick - every quarter is a special move yet it'd be infinitely more friendly to the players with any controller. Instead they want you to spend hours and hours of your life grinding consistent inputs for character's basic kit. This is just dumb.
Gamepad and arcade stick should both be able to do the Behemoth Typhoons without it seeming awkward, and Hitbox only has it awkward because they have their up button below the other buttons. Technically, Kokonoe's Gravitons in BlazBlue and Mika's Missile in Under Night In-Birth are also a bit awkward on Hitbox, but people get used to it.

Using quarter circles for Behemoth Typhoon would create ambiguity for whether the start direction or the end direction is the one included in the motion (unless you changed the move animations, but that would completely change the character). Also, it would likely create a bunch of accidental inputs around jumps.
Chances are you've already spent a decent amount of time learning typical motion inputs, so it isn't strange to spend more time to learn uncommon inputs when you need them, just like how I learned to do BlazBlue Central Fiction's no-lenience half circles on keyboard, and how I put effort in to do Ikumi's 214236 quickly in Eternal Fighter Zero.
And if you take advantage of the game's leniences and your device's/the game's SOCD rules (Simultaneous Opposing Cardinal Directions; how the device/game responds to Left+Right and Up+Down), you can sometimes find ways to make certain things easier, such as what's mentioned in the reply to the tweet I linked. (And keyboard can make the up-to-down and down-to-up Behemoth Typhoons easier than the tweet mentions, because Up+Down = Neutral in this game for keyboard, but Hitbox has Up+Down = Up by default)
Signed Picasso 2022 年 7 月 30 日 下午 3:11 
Amen Brother. Strive should take out a page from the renowned game DNF duel and just have each behemoth typhoon tied to one direction. They could even split it between another button so we have to worry about jumping if we press the button too slow.
Mimeblade 2022 年 7 月 31 日 下午 9:00 
I seriously don't know what issue you guys have with him, but I can do Behemoth Typhoons on d-pad easily enough. There's even leeway to do the inputs without jumping.

You can't ask for much more than that.
Onni 2022 年 8 月 1 日 上午 6:27 
引用自 Mimeblade
I seriously don't know what issue you guys have with him, but I can do Behemoth Typhoons on d-pad easily enough. There's even leeway to do the inputs without jumping.

You can't ask for much more than that.
To be fair d pad with controller and keyboard is very different.
One is a slight movement of the thumb while the other is pressing multiple buttons with multiple fingers, a big difference between the two.
Mimeblade 2022 年 8 月 1 日 上午 7:58 
Just to inform people... I own a PS4 Controller and a Blutooth USB Adapter that basically lets my Controller run wirelessly through PC. I made a few adjustments to the Haptics (in-game response settings), but other than that, there's hardly any lag to my inputs.

Most people who insist on using keyboards are:
1. Too underfunded to buy a controller/adapter.
2. Too lazy.

If you can afford to buy Guilty Gear Strive, you can afford to buy a decent controller, methinks.
Meseki 2022 年 8 月 1 日 上午 8:10 
引用自 Mimeblade
Just to inform people... I own a PS4 Controller and a Blutooth USB Adapter that basically lets my Controller run wirelessly through PC. I made a few adjustments to the Haptics (in-game response settings), but other than that, there's hardly any lag to my inputs.

Most people who insist on using keyboards are:
1. Too underfunded to buy a controller/adapter.
2. Too lazy.

If you can afford to buy Guilty Gear Strive, you can afford to buy a decent controller, methinks.
Keyboard is overall better in effectiveness than a gamepad for 2D fighting games (so long as you aren't dealing with ghosting, but that's generally avoidable). It's just that getting used to keyboard (with up on your thumb, since that's what's effective) can be a bit unintuitive compared to controller, and Behemoth Typhoon is something that specifically targets that issue due to being a command input involving up.
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发帖日期: 2022 年 7 月 1 日 上午 9:44
回复数: 63