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Her grab can also be turned into midscreen corner carry combo with Red Roman Cancel. You can throw these grabs during a rekka dash cancel if you've conditioned your opponent to be heavy on the blocking.
+ on block means that you will recover before your opponent, so your next action will begin sooner than theirs assuming both players input their next move as soon as possible.
So for example, if you are + and use a P or K button and the opponent tried to press anything they will get counter hit.
Since these games are dictated by animation frames (60 per second) being plus or minus refers to how many frames of advantage you have compared to the opponent. If you're minus enough you can be punished (like having Mortobato blocked).
The more plus frames you have lets you use your stronger but slower attacks with less risk of being interrupted, such as S or HS buttons.
Hope that helps.