GUILTY GEAR -STRIVE-

GUILTY GEAR -STRIVE-

View Stats:
Humbled Apr 26, 2022 @ 1:53pm
Ramlethal Valentine Mix Ups - Help
I am new to the Guilty Gear series. I've picked up Ram to try and learn. Does anyone know any mix ups that lead into combo opportunities? I only know her basic commands and special moves. I understand how to connect a couple. I have trouble opening up opponents guard. Any advice is welcomed please.
< >
Showing 1-4 of 4 comments
Rhythmless Ninja Apr 26, 2022 @ 6:35pm 
Her rekka can be dash canceled and setup frame traps; one of most dangerous tools. Her 214K is also + on block. Great for when you want to keep laying on corner pressure after tossing a sword when they're stuck there, many think they can punish after it leading to a counter hit for you depending how you continue your pressure. She has more but her main mixup game revolves around that rekka of hers. Get used to taking advantage of it.

Her grab can also be turned into midscreen corner carry combo with Red Roman Cancel. You can throw these grabs during a rekka dash cancel if you've conditioned your opponent to be heavy on the blocking.
Last edited by Rhythmless Ninja; Apr 26, 2022 @ 6:40pm
Humbled Apr 26, 2022 @ 6:52pm 
Originally posted by Rhythmless Ninja:
Her rekka can be dash canceled and setup frame traps; one of most dangerous tools. Her 214K is also + on block. Great for when you want to keep laying on corner pressure after tossing a sword when they're stuck there, many think they can punish after it leading to a counter hit for you depending how you continue your pressure. She has more but her main mixup game revolves around that rekka of hers. Get used to taking advantage of it.

Her grab can also be turned into midscreen corner carry combo with Red Roman Cancel. You can throw these grabs during a rekka dash cancel if you've conditioned your opponent to be heavy on the blocking.
Thank you. I shall definitely try this.
Humbled Apr 27, 2022 @ 1:39am 
Originally posted by Rhythmless Ninja:
Her rekka can be dash canceled and setup frame traps; one of most dangerous tools. Her 214K is also + on block. Great for when you want to keep laying on corner pressure after tossing a sword when they're stuck there, many think they can punish after it leading to a counter hit for you depending how you continue your pressure. She has more but her main mixup game revolves around that rekka of hers. Get used to taking advantage of it.

Her grab can also be turned into midscreen corner carry combo with Red Roman Cancel. You can throw these grabs during a rekka dash cancel if you've conditioned your opponent to be heavy on the blocking.
Pardon my nativity, what is "+ on Block"
Larry Apr 27, 2022 @ 3:05am 
Originally posted by Fhari:
Pardon my nativity, what is "+ on Block"

+ on block means that you will recover before your opponent, so your next action will begin sooner than theirs assuming both players input their next move as soon as possible.
So for example, if you are + and use a P or K button and the opponent tried to press anything they will get counter hit.

Since these games are dictated by animation frames (60 per second) being plus or minus refers to how many frames of advantage you have compared to the opponent. If you're minus enough you can be punished (like having Mortobato blocked).
The more plus frames you have lets you use your stronger but slower attacks with less risk of being interrupted, such as S or HS buttons.

Hope that helps.
Last edited by Larry; Apr 27, 2022 @ 3:12am
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Apr 26, 2022 @ 1:53pm
Posts: 4