GUILTY GEAR -STRIVE-

GUILTY GEAR -STRIVE-

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squibbles! Apr 2, 2022 @ 4:50pm
How to fight Axl?
My Floor 10 Axl main friend keeps kicking my ass and I want revenge
Originally posted by Definively Not Alchman:
dealing with axl is a matter of timing and patience

he does have the range and almost one move for each situation but they are all slow, most have long recovery time. some are slow to come out as well.

the basic idea is to always be chasing him, forcing him to do something and let him make the first move, then react to it.

try to stay in the ground unless you sure of what you doing. because if he attack you there, you just block and is not big deal as you will regain the space with your dash during his move recovery, do that enough times against any character and they can't keep you away.
patience and not making mistakes is the key with fighting zoners.

if you can make him whiff the move, that's great, you now got a big chunk of space, but don't try too be too eager because he has many ways to deal with that and that's where he wins his games.

but of course is not that simple, else he would be a garbage character that no one plays.

he has a ranged grab, a full screen projectile with multiple followups so you can't just keep doing the wait and see game, moves that cover multiple options, long range moves that have to be blocked low and long ranged air attacks and a overhead that have to be blocked high as well.

and he will use that stuff to open you up even if you taking your time and blocking. so you gotta be ready for that.

the idea for any matchup really is get used to their move set, so you know how to defend and when you can try something else. many things you can also depends on your character

so check https://www.dustloop.com/wiki/index.php?title=GGST/Axl_Low

specially the frame data
and try stuff in training mode too, stuff like "if i block this move, do i have time to reach him before he does something else?"
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Showing 1-15 of 18 comments
Yung Venuz Apr 2, 2022 @ 5:02pm 
Would help if you posted your main.
squibbles! Apr 2, 2022 @ 6:03pm 
Originally posted by Yung Venuz:
Would help if you posted your main.
I usually don't have a single main in any game, but Leo and Gio are the closest things I have to mains in Strive. I've also been trying to pick up Testament, Ram, and Chipp though, so if you can give tips for any of those fighters, that'd be appreciated.
Last edited by squibbles!; Apr 2, 2022 @ 6:05pm
Ky-O Apr 2, 2022 @ 7:32pm 
6P His jump S . approach patiently.
_hxc Apr 3, 2022 @ 7:12am 
Pick a main. nobody is good at 5 characters, not even the pros.
Midori Apr 3, 2022 @ 9:36am 
Be like me, play May, land one dolphin, you just won neutral and this match up is now in your favor.
Yung Venuz Apr 3, 2022 @ 10:58am 
I know it's not a sexy answer, but check your replays. See where you're getting hit repeatedly and then lab that situation.

in general, Axl will blow up once you get into close range. Leo and Gio can both cover ground very quickly, but they're a bit slower in the air so you're likely going to want to trick them into thinking you're going for an air approach. Sol Poente -might- be a good dash-in move too because of how it extends its range and should avoid 2P and 2H.

Sometimes I like to check Axls with a ground dash, neutral jump, backwards airdash to see how they react (also because I find it funny.) If you can condition them into thinking your airdash is gonna be a fakeout, then just glide right in and get that J. button of your choice.

That said, this "for laughs" tech isn't gonna work in the long term. Gotta hit the lab eventually.
Last edited by Yung Venuz; Apr 3, 2022 @ 11:03am
Döktor Jönes Apr 3, 2022 @ 1:59pm 
Originally posted by Yung Venuz:

in general, Axl will blow up once you get into close range. Leo and Gio can both cover ground very quickly, but they're a bit slower in the air so you're likely going to want to trick them into thinking you're going for an air approach. Sol Poente -might- be a good dash-in move too because of how it extends its range and should avoid 2P and 2H.
What exactly do you mean? I can only speak for Leo and he is slow as F.

Dash, block, pushback, dash, block, pushback, dash, block, pushback
The author of this thread has indicated that this post answers the original topic.
dealing with axl is a matter of timing and patience

he does have the range and almost one move for each situation but they are all slow, most have long recovery time. some are slow to come out as well.

the basic idea is to always be chasing him, forcing him to do something and let him make the first move, then react to it.

try to stay in the ground unless you sure of what you doing. because if he attack you there, you just block and is not big deal as you will regain the space with your dash during his move recovery, do that enough times against any character and they can't keep you away.
patience and not making mistakes is the key with fighting zoners.

if you can make him whiff the move, that's great, you now got a big chunk of space, but don't try too be too eager because he has many ways to deal with that and that's where he wins his games.

but of course is not that simple, else he would be a garbage character that no one plays.

he has a ranged grab, a full screen projectile with multiple followups so you can't just keep doing the wait and see game, moves that cover multiple options, long range moves that have to be blocked low and long ranged air attacks and a overhead that have to be blocked high as well.

and he will use that stuff to open you up even if you taking your time and blocking. so you gotta be ready for that.

the idea for any matchup really is get used to their move set, so you know how to defend and when you can try something else. many things you can also depends on your character

so check https://www.dustloop.com/wiki/index.php?title=GGST/Axl_Low

specially the frame data
and try stuff in training mode too, stuff like "if i block this move, do i have time to reach him before he does something else?"
squibbles! Apr 3, 2022 @ 3:32pm 
Originally posted by Definively Not Alchman:
dealing with axl is a matter of timing and patience

he does have the range and almost one move for each situation but they are all slow, most have long recovery time. some are slow to come out as well.

the basic idea is to always be chasing him, forcing him to do something and let him make the first move, then react to it.

try to stay in the ground unless you sure of what you doing. because if he attack you there, you just block and is not big deal as you will regain the space with your dash during his move recovery, do that enough times against any character and they can't keep you away.
patience and not making mistakes is the key with fighting zoners.

if you can make him whiff the move, that's great, you now got a big chunk of space, but don't try too be too eager because he has many ways to deal with that and that's where he wins his games.

but of course is not that simple, else he would be a garbage character that no one plays.

he has a ranged grab, a full screen projectile with multiple followups so you can't just keep doing the wait and see game, moves that cover multiple options, long range moves that have to be blocked low and long ranged air attacks and a overhead that have to be blocked high as well.

and he will use that stuff to open you up even if you taking your time and blocking. so you gotta be ready for that.

the idea for any matchup really is get used to their move set, so you know how to defend and when you can try something else. many things you can also depends on your character

so check https://www.dustloop.com/wiki/index.php?title=GGST/Axl_Low

specially the frame data
and try stuff in training mode too, stuff like "if i block this move, do i have time to reach him before he does something else?"
This helps a bunch, actually. Thanks for the response!
Yung Venuz Apr 3, 2022 @ 5:46pm 
Originally posted by Doktor Jones:
What exactly do you mean? I can only speak for Leo and he is slow as F.

Dash, block, pushback, dash, block, pushback, dash, block, pushback
Yeah, fair enough. I dropped that right before bed and I think you can tell. I was thinking of his BT speed, but that isn't free and realistically you're not getting it fullscreen on Axl anyways.
by sheer coincidence this showed on youtube for me

https://www.youtube.com/watch?v=0fc8KUQYOuQ
Turkwise Apr 5, 2022 @ 12:21am 
Just count yourself lucky that your friend didn't decide to learn Happy Chaos instead.
Okie Apr 5, 2022 @ 12:54am 
Just 6p bro :)
Döktor Jönes Apr 5, 2022 @ 1:50am 
Originally posted by Okie:
Just 6p bro :)
That's against ram
Yung Venuz Apr 5, 2022 @ 1:54am 
Originally posted by Doktor Jones:
Originally posted by Okie:
Just 6p bro :)
That's against ram
I-no too.
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Date Posted: Apr 2, 2022 @ 4:50pm
Posts: 18