Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
So basically you just need to buffer his super during some of his moves like DownHS/ForwardHS/AnyBehemothTyphoon/or during wakeup
If you COUNTER your enemy - its your lucky day to cast Super
press (space with A > A with S > S with D > D with space)for a full circle motion.
I think it would be easier if you made w to jump and space for dash but its all practice at the end.
I for myself play with the analog on ps5 controller simply because i think dpad just sucks for me. But honestly i cant play other games that dont have dash button simply because dashing with analog is bit weird.
Its like a sliding motion with dpad or analog.
The basic buffer.
Different motions can have different amounts of leniency, like how in BlazBlue Central Fiction (unsure about this game, as I haven't used a character with a 63214), 632146 allows skipping diagonals, while 63214 requires the diagonals.
(No, I don't have the character, so I can't test how this game handles the 360s during the super)
The OP is talking about doing full circles during the super, which powers it up.
I also have my Numpads for my Actions so 8 is Slash, 6 is Heavy, 5 is Kick and 4 is Punch