GUILTY GEAR -STRIVE-
Goldlewis on keyboard
Hi! Just started playing Goldlewis Dickinson and I'm loving his moveset, but I can't seem to find an easy or accessible way to do the full circle motion (needed to power up his super) on keyboard. Any suggestions? I use the default ASD keys plus the spacebar to jump.
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Показані коментарі 17 із 7
I play on arrows (movement) while ZXCV is the battle buttons
So basically you just need to buffer his super during some of his moves like DownHS/ForwardHS/AnyBehemothTyphoon/or during wakeup

If you COUNTER your enemy - its your lucky day to cast Super
Full circle motion would go like this on keyboard based on your setup,

press (space with A > A with S > S with D > D with space)for a full circle motion.

I think it would be easier if you made w to jump and space for dash but its all practice at the end.

I for myself play with the analog on ps5 controller simply because i think dpad just sucks for me. But honestly i cant play other games that dont have dash button simply because dashing with analog is bit weird.
Автор останньої редакції: AbuDhabi Man; 27 лип. 2021 о 6:18
If the game registers full circles for the super like most fighting games register 360s, you can just keep doing A S D Space A S D Space.. to do the full circles.
Цитата допису Meseki:
If the game registers full circles for the super like most fighting games register 360s, you can just keep doing A S D Space A S D Space.. to do the full circles.
Unfortunately that not how it works. The game in order for it to register a half quarter movements requires you to hold the first button with the second button.

Its like a sliding motion with dpad or analog.
Автор останньої редакції: AbuDhabi Man; 27 лип. 2021 о 6:36
Jump.
The basic buffer.
Автор останньої редакції: CHAIN BREAKER; 27 лип. 2021 о 6:37
Цитата допису Petrolman:
Цитата допису Meseki:
If the game registers full circles for the super like most fighting games register 360s, you can just keep doing A S D Space A S D Space.. to do the full circles.
Unfortunately that not how it works. The game in order for it to register a half quarter movements requires you to hold the first button with the second button.

Its like a sliding motion with dpad or analog.

Different motions can have different amounts of leniency, like how in BlazBlue Central Fiction (unsure about this game, as I haven't used a character with a 63214), 632146 allows skipping diagonals, while 63214 requires the diagonals.
(No, I don't have the character, so I can't test how this game handles the 360s during the super)

Цитата допису CHAIN BREAKER:
Jump.
The basic buffer.
The OP is talking about doing full circles during the super, which powers it up.
If you're someone who needs a rhythm that makes sense in your brain like doing a circle, might have to change Jump to W like me, while your chances of pressing Jump on accident increased a bit, it's not like using a D-Pad where press Left or Right has a chance of accidentally being read as Up/down based on where and how hard/light you pressed.

I also have my Numpads for my Actions so 8 is Slash, 6 is Heavy, 5 is Kick and 4 is Punch
Автор останньої редакції: Stray; 27 лип. 2021 о 10:07
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Показані коментарі 17 із 7
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Опубліковано: 27 лип. 2021 о 5:58
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