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60fps is generally more than fast enough for games that don't have the sudden full screen movement that you'd get flickshotting in an fps.
Either way, framerate increase wouldn't help this game regardless due to how it was animated.
But I'm also pretty sure those games aren't doing keyframe based animation, and interpolation would actually make a difference with them.
Yes.
This is what it looks like if you try to play a 60 FPS logic game at 120 FPS: https://www.youtube.com/watch?v=iqyWfwJstGw
Unplayable, same as trying to play at 30 FPS.
Long answer: YYYYYYYYYYYYYYYYYYeeeeeeeeeeeeeeeeeeeeeeeeeessssssssssssssssss