GUILTY GEAR -STRIVE-

GUILTY GEAR -STRIVE-

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Any definite visual or audio que for canceling a roman cancel?
seems inconsistent, need something to base the timing on, so far my success rate is quite random, any insights?

Edit: guys I think I figured it out, arent these different colors has different tribal like symbols that flashes and gradually slims into a narrower line version of the version when RC first activates?

I think the timing is right when this tribal lines shrinks to the exact point when they become barely visible lines, thats when you push other attacks to cancel out, quite consistent on a keyboard right now.

Guys please help confirm :)
Last edited by 微笑みの爆弾; Jul 5, 2021 @ 9:20am
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Showing 1-5 of 5 comments
DarkLeafNinja Jul 5, 2021 @ 8:48am 
Before the effect around the character shrinks into itself I believe.
Solemen Wolf Jul 5, 2021 @ 8:54am 
You can't do it immediately sadly.
You have to delay a bit your move to cancel the RRC hit.
If you do it too early or mash, you will get nothing.

People say before the circle effect fully comes out.
guys I think I figured it out, arent these different colors has different tribal like symbols that flashes and gradually slims into a narrower line version of the version when RC first activates?

I think the timing is right when this tribal lines shrinks to the exact point when they becom barely visible lines, thats when you puch other attacks to cancel out, quite consistent on a keyboard right now.

Guys please help confirm :)
Legendary Girl A Jul 5, 2021 @ 9:45am 
For the input window you're allowed to cancel it, I think its around 3f (similar to wakeup Super or DP) from when the flash and sfx starts, its very tight; but very rewarding if you can utilize it properly

If you successfully cancel the RC, the bubble and slowdown clock wont apply to your enemy

In special case like Red RC Cancel, the combo counter won't go up by one and your enemy wont be popped up

As a special note, cancelling RC gives less penalty to your meter gain too
Originally posted by Legendary Girl A:
For the input window you're allowed to cancel it, I think its around 3f (similar to wakeup Super or DP) from when the flash and sfx starts, its very tight; but very rewarding if you can utilize it properly

If you successfully cancel the RC, the bubble and slowdown clock wont apply to your enemy

In special case like Red RC Cancel, the combo counter won't go up by one and your enemy wont be popped up

As a special note, cancelling RC gives less penalty to your meter gain too

Thanks for the insight, I can see myself investing in this game for a long long time :)
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Showing 1-5 of 5 comments
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Date Posted: Jul 5, 2021 @ 8:01am
Posts: 5