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回報翻譯問題
The move is -6... What do you expect it to have? The man doesn't have air dash/ground dash. Half the game the other character sets the pace if you know how to block low.
If Megafist is shallow on block wait for another megafist since on shallow distance pot can only give his turn back.
If Megafist is deep blocked hit him smt with 6f...
In the neutral let him have one tool since his neutral is incredibly distance based and he doesn't have much ways to decide on distance.
Yea Garuda Impact is a thousand times worse than megafist, it's probably the one most broken move in the entire game, and that's a tall order
But apparently Pot mains don't activate their Garuda neuron until celestial
Call it megafist X. The faster more metal version of megafist, where all the antagonists are based off animals for some reason.
Speaking of which, Gabriel still needs to teach Potemkin Agni X at some point.
Most other tools from Potemkin have been nerfed in order to acomodate those changes, even his combo is low compared to some other characters.
If those are nerfed, there will be no longer a character to be played, as all his other tools are horrible.
dude, no, garuda is too much, there is no excuse to give a tool for ANYONE that incapacitates your oponent to answer completely, potemkin can combo garuda after garuda or garanteed potbusts as long you are at the corner and you will be at the corner against a good one, guardbreak is a mistake and no one should have this mech
Yeah I cant help but feel the game would be better off if the guard breaks did a high percentage of chip+ exploding the risc bar instead of the obnoxious pseudo stun.
The wall break was added to reduce the corner and oki reduced to remove the "unfun" part of the yet the guard breaks do what they do.It is one of the more mystifying design decisions (that and having no bar for the wall health).
this would be MUCH MUCH better ♥♥♥♥♥♥♥ hell
Those who don't understand why Garuda is OP on corner wakeup:
1. It chip like crazy.
2. If your enemy FD, It takes 15-20% of your meter per 1 garuda.
3. Cannot be bursted. After garuda it's basically a true 50-50. 33-33-33 if you have DP, but you can burst after the block.
4. Cannot be backdashed.
5. It can be reacted to DP, but good spacing can punish/clash DP.
6. The true answer to garuda meaty is reversal super. (Unless its link from 6k).
So either:
1. Remove the 50-50 but it chip/risk build like mad crazy.
2. Or you reduce chip but it stay 50-50
3. Make the garuda startup very slow, so it cannot do Garuda into Garuda mindgames.
4. Make universal change that burst can be called during guard break.
If somebody called nerf mega, that's dum dum dummy. Even a backthrow can punish that move.
Break down of Pot moves:
Hammerfall: Don't gain armor in the beginning of the move just on frame 9, lose to 6p and has zero advantages on hit nor in counter hit so you get no oki and rrc push the opponent too far so leads to low damage combos, can be punished on block and is slow to hit.
Also the hitbox is a small area between his fists, so it can lose jumping enemies in dumb ways. Note that most of the disadvantages of this move is because Garuda exists.
Hammerfall break: takes forever, most times even after good timing you'll be minus, this move is slow because Garuda exists, so it prevents a better garuda oki.
Potemkin Buster: Is not throw invul! starts on frame 6, has lost so much utility from Xrd that ArcSys basically made a move to add range to this move, that being the useless 6k.
F.D.B: Nice move but don't combo from 6k, the hitbox is really small vertically, the hurtbox is extended to his hands, also this has trouble countering some projectiles, mainly Ramlethal's, also the recovery after the deflection is worse than Xrd's version. Also on hit resets neutral.
Slide Head: Can be blocked, does no damage no matter the distance, and the knockdown is so brief that it prevents any oki or similar.
Megafist: This move was made to be spammed, it had to be nerfed from the betas.
Garuda Impact: ArcSys made him based on the existence of this move, you'll have to learn to spam this if you want to win. So if this move is nerfed in anyway, this character is dead!
So yeah, Garuda is broken, but it was made purposely so, Garuda could be nerfed, but if that ever happens, without improving Potemkin's other moves, he'll be a dead character.
it doesnt matter, potemkin already has the dmg and ways to guarentee that he does that dmg, excusing garuda is nonsense even more when you remember that you can kara cancel most of his moves making them even more stronger, garuda is too much and you just didnt see someone using it properly to understand how terrible that move is, potemkin right now without garuda would be already a extremely strong character and nerfing garuda would just take out ONE tool that imo shouldnt exist in the game at all, guard breaks are already a point for discussion and a move that can combo on itself while guard breaking is something that no one should have
all of these things imo can be fixed extending her weapons hitbox, ram has just ONE plan, carry you to the corner, the issue is how free it is for her to press buttons since they are not only fast they are disjointed AF, extend those hitboxes so people can punish and everyone is happy
Exactly, when you air dash after her poke whiffs from the far side of the screen, by the time you get to her she is already recovered to do an anti-air.