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To answer your question about "what's happening": ArcSys screwed up on the server side, by making EVERYONE being routed to their core Japanese servers FIRST, getting pinged 100+ times over WHILE it's happening, and then RE-pinged once the connection was already established for "integrity/stability" purposes, all while being heavily delayed due to distance. It's all a bunch of utter bollocks and modders already found a way to fix/circumvent this BS.
P.S.
Just remember that, once you download and set it up, you should NOT use the default .exe/app shortcut of Strive Fighter to load the game anymore, but do it through the 🐬.
very thanks for this, now is more clear why this game has this huge loading time.
The last update to it was whopping 10 days ago, so I can only hope they'd get to it ASAP.
They're not using steam's online, but their own amazon solution. Presumably they did it like this so they could link all the versions with crossplay eventually, while also bypassing a lot of Sony's online stuff.
The marked post above explains the primary issue, but there's a lot more to it, like that the game requires you login to all the online features even if you have no intention of actually playing online, the mess that is the R-code system, the social features, and more.
People like to say 'just use this mod,' but the mod isn't a fix, or even a good bandaid, since all that does is cut the initial connecting to server stuff from a minute and thirty seconds to 40 seconds, which is still silly and unacceptable if all I'm booting up the game for is to play versus with a friend who's over.
you can still open the game first and then open the mod, it makes no difference, there is even a command that you can open totsugeki and not open GGS from it BUT i would ALWAYS recommend opening it as ADM
I guess that's just how the work culture is over there, ♥♥♥♥♥♥♥♥♥.
absolutely clown fest over there
I've barely touched this game since buying it due to this bug. I feel for the dev team, to see all their hard work ruined by some idiotic decision making.
...it's not a bug.
It's absolutely unironically a "feature" of how their server side is operating currently.
But atleast rematching is superfast. Cancels it out.