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Literally made by Omega Force. It's absolutely a Musou game. They just did a better job covering it up with everything else going on.
Definitely not how you want to approach the genre here. While they coined the genre, that doesn't mean every game they're ever involved in is automatically "musou." However...
I disagree with this wholeheartedly. The musou genre is typically characterized as an open beat-em-up hack n' slash game with mass hordes of enemies. Sound familiar?
The gameplay flow in the jails feels closer to a mashup of Persona 5 and something like Trials of Mana, than it being some kind of "Persona Warriors".
It is by far the most distant gameplay wise musou game that's ever been made. I'd honestly liken it more to a DMC style hack and slash with RPG elements.
Anyway, good to hear you like the game. I had my doubts as well so this helps :)
Not even close.
It's basically Hyrule Warriors: Age of Calamity (a CLEAR Musou game) with Persona 5 skin.
Bold is the key. That's why so many people are conflicted. Because it IS evolved over what we've been fed as Musou to date. But make no mistake...especially the one segment where Joker has to fend off tons of enemies by himself (great fun)...this is a Musou game done right.
It was either that or Fairy Fencer F. And I don't remember Fairy Fencer F enough to fairly judge its level.
Enemies once defeated stay defeated and no new enemies are spawned until you leave the map and rejoin it. No forts to capture or defend. The only thing it has taken from the mussou game is the simple combat and added some persona stuff to it.
Even the Fate/Extella games are more mussou then this game, and they were not even made by Omega-Force. Perhaps you should learn more about what makes a genre of game and that only touching 10-15% of the definition of a genre doesn't make a game fit in that genre.
Besides enemy count, which is accounted for by all skills and attacks being aoe, and some shadows being generic fodder, this is like 70% Persona, 20% Star Ocean (or other similar open area action-RPGs where battles are in a smaller area once started), 10% Musou (having two button weak/strong attack combos). I'm enjoying it as someone that prefers those former two styles of game.
Spoken like someone who NEVER played Dynasty Warriors on the PSP or Dynasty Warriors NEXT on the Vita. It's cut and paste.
Which means you haven't reached the Joker fight where he has to fend off countless hordes of enemies.
Oops...I just described Musou!