Persona 5 Strikers

Persona 5 Strikers

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StackzGaming Feb 20, 2021 @ 10:15pm
20 or so hours in. YES, still repetitive.
HOWEVER...it's still arguably the best Musou game that isn't Dynasty or Samurai Warriors. And honestly, I think it's better than Sanada and DW8.

It's more fun than Hyrule Warriors (by far).

More fun than Fire Emblem Warriors (by far).

I skipped One PIece Warriors due to lack of English dub.

WAY more fun than Gundam Warriors.

Not quite as fun as Dragon Quest Heroes...but certainly more consistent and better fights.


They managed to take a game I absolutely ABHORRED (P5) and made it entertaining. The battle engine feels like it fits the narrative of the Phantom Thieves better than the RPG, but at the same time they did an excellent job injecting cutscenes and voice acting.

It's paced well, there's no wasted time, no "go to bed"ness, bonds are simple and straightforward...the game doesn't feel like a chore. It feels like a mission. Like it's supposed to. Oh, and no censorship.

Very, VERY well done so far. It is Persona 5 done right all around.
Last edited by StackzGaming; Feb 23, 2021 @ 9:24am
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Showing 1-15 of 109 comments
Matcha Feb 20, 2021 @ 10:16pm 
Glad to see you gave it a chance after Persona 5!
Redblaze27 Feb 20, 2021 @ 10:41pm 
I feel calling it a Musou game is kind of unfair given how starkly different it is from one.
StackzGaming Feb 20, 2021 @ 11:40pm 
Originally posted by Redblaze27:
I feel calling it a Musou game is kind of unfair given how starkly different it is from one.

Literally made by Omega Force. It's absolutely a Musou game. They just did a better job covering it up with everything else going on.
radio_babylon Feb 21, 2021 @ 12:06am 
Originally posted by mistermarcus:
Originally posted by Redblaze27:
I feel calling it a Musou game is kind of unfair given how starkly different it is from one.

Literally made by Omega Force. It's absolutely a Musou game. They just did a better job covering it up with everything else going on.
if your only requirement for being a 'musou' game is 'made by omega force' sure. but imo thats about the only thing it has in common with any other musou game...
Matcha Feb 21, 2021 @ 12:13am 
Originally posted by mistermarcus:
Literally made by Omega Force. It's absolutely a Musou game. They just did a better job covering it up with everything else going on.

Definitely not how you want to approach the genre here. While they coined the genre, that doesn't mean every game they're ever involved in is automatically "musou." However...



Originally posted by radio_babylon:
if your only requirement for being a 'musou' game is 'made by omega force' sure. but imo thats about the only thing it has in common with any other musou game...

I disagree with this wholeheartedly. The musou genre is typically characterized as an open beat-em-up hack n' slash game with mass hordes of enemies. Sound familiar?
Redblaze27 Feb 21, 2021 @ 12:30am 
Originally posted by radio_babylon:
Originally posted by mistermarcus:

Literally made by Omega Force. It's absolutely a Musou game. They just did a better job covering it up with everything else going on.
if your only requirement for being a 'musou' game is 'made by omega force' sure. but imo thats about the only thing it has in common with any other musou game...
Like its got the high enemy counts, sure, but I find myself not able to turn my brain off as I play without getting punished for it.

The gameplay flow in the jails feels closer to a mashup of Persona 5 and something like Trials of Mana, than it being some kind of "Persona Warriors".
Zellios Feb 21, 2021 @ 6:35am 
As someone who started playing musou games when the original Dynasty Warriors came out and as someone who has played this for about 10 hours - I wouldn't consider this a musou game, personally. If I was forced to say it is, I would at least say it's a very much heightened and more sophisticated version of one.

It is by far the most distant gameplay wise musou game that's ever been made. I'd honestly liken it more to a DMC style hack and slash with RPG elements.
FattyMooMooMan Feb 21, 2021 @ 8:15am 
To me it feels like an rpg with small bites of musou style combat, similar style of fighting with some nice additions but not on the battle scale of a true musou game like dynasty warriors. I would say the combat has a lot more features than the musou games I have played in the past.
Ebon Wolf Feb 21, 2021 @ 10:21am 
Meh. I maintain that the Fate games are the best modern Musou games (DQ was awesome too). Hyrule Warriors is kinda banned as they run like butt.
Last edited by Ebon Wolf; Feb 21, 2021 @ 10:22am
Demigod Dan Feb 21, 2021 @ 11:14am 
I'm just curious how Dark Rose Valkyrie got its own tier of repetitiveness lol. What gives?

Anyway, good to hear you like the game. I had my doubts as well so this helps :)
StackzGaming Feb 21, 2021 @ 11:45am 
Originally posted by 76561197989931461:
Originally posted by mistermarcus:

Literally made by Omega Force. It's absolutely a Musou game. They just did a better job covering it up with everything else going on.
if your only requirement for being a 'musou' game is 'made by omega force' sure. but imo thats about the only thing it has in common with any other musou game...

Not even close.

It's basically Hyrule Warriors: Age of Calamity (a CLEAR Musou game) with Persona 5 skin.



Originally posted by 76561198018610174:
As someone who started playing musou games when the original Dynasty Warriors came out and as someone who has played this for about 10 hours - I wouldn't consider this a musou game, personally. If I was forced to say it is, I would at least say it's a very much heightened and more sophisticated version of one.

Bold is the key. That's why so many people are conflicted. Because it IS evolved over what we've been fed as Musou to date. But make no mistake...especially the one segment where Joker has to fend off tons of enemies by himself (great fun)...this is a Musou game done right.



Originally posted by 76561198050914196:
I'm just curious how Dark Rose Valkyrie got its own tier of repetitiveness lol. What gives?

Anyway, good to hear you like the game. I had my doubts as well so this helps :)

It was either that or Fairy Fencer F. And I don't remember Fairy Fencer F enough to fairly judge its level.
Ydyp Feb 21, 2021 @ 2:14pm 
Keep going with the wrong info, this certainly doesn't feel and doesn't look like a mussou game. The whole open map mechanic is gone and condensed in some enemies patrolling the overworld and when you initiate combat they do spawn multiple enemies. Just like other games people already pointed out to like Trials of games.

Enemies once defeated stay defeated and no new enemies are spawned until you leave the map and rejoin it. No forts to capture or defend. The only thing it has taken from the mussou game is the simple combat and added some persona stuff to it.

Even the Fate/Extella games are more mussou then this game, and they were not even made by Omega-Force. Perhaps you should learn more about what makes a genre of game and that only touching 10-15% of the definition of a genre doesn't make a game fit in that genre.
arof Feb 21, 2021 @ 3:10pm 
Especially during bosses and after the first jail, this game tickles all my Persona/SMT brain muscles and not musou ones, for sure. Balancing persona weaknesses, doing buffs/debuffs on bosses, even spending 15min at a time in the Velvet Room figuring out the best fusions, even in the somewhat simplified system.

Besides enemy count, which is accounted for by all skills and attacks being aoe, and some shadows being generic fodder, this is like 70% Persona, 20% Star Ocean (or other similar open area action-RPGs where battles are in a smaller area once started), 10% Musou (having two button weak/strong attack combos). I'm enjoying it as someone that prefers those former two styles of game.
StackzGaming Feb 21, 2021 @ 3:37pm 
Originally posted by Ydyp:
Keep going with the wrong info, this certainly doesn't feel and doesn't look like a mussou game. The whole open map mechanic is gone and condensed in some enemies patrolling the overworld and when you initiate combat they do spawn multiple enemies. Just like other games people already pointed out to like Trials of games.

Enemies once defeated stay defeated and no new enemies are spawned until you leave the map and rejoin it. No forts to capture or defend. The only thing it has taken from the mussou game is the simple combat and added some persona stuff to it.

Spoken like someone who NEVER played Dynasty Warriors on the PSP or Dynasty Warriors NEXT on the Vita. It's cut and paste.
StackzGaming Feb 21, 2021 @ 3:38pm 
Originally posted by arof:
Especially during bosses and after the first jail, this game tickles all my Persona/SMT brain muscles and not musou ones, for sure. Balancing persona weaknesses, doing buffs/debuffs on bosses, even spending 15min at a time in the Velvet Room figuring out the best fusions, even in the somewhat simplified system.

Besides enemy count, which is accounted for by all skills and attacks being aoe, and some shadows being generic fodder, this is like 70% Persona, 20% Star Ocean (or other similar open area action-RPGs where battles are in a smaller area once started), 10% Musou (having two button weak/strong attack combos). I'm enjoying it as someone that prefers those former two styles of game.

Which means you haven't reached the Joker fight where he has to fend off countless hordes of enemies.

Oops...I just described Musou!
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Date Posted: Feb 20, 2021 @ 10:15pm
Posts: 109