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Watermelons can be stuck in this corner, allowing you to come to the camera.
https://steamcommunity.com/sharedfiles/filedetails/?id=3008478697
After that, jump from the side of the fence into the air.When you are in front of the watermelon (in the air), there will be a period of time when you can pick up the watermelon.
https://steamcommunity.com/sharedfiles/filedetails/?id=3008478744
Press 'E' to pick up the watermelon and make sure it rolls down the slope.Then press 'R' to restart.
Repeat these two actions, and there's a chance the watermelon will still roll down the slope, even if you restart.
https://steamcommunity.com/sharedfiles/filedetails/?id=3008478878
Catch the opportunity to take a photo so you can get a whole watermelon like this one.
https://steamcommunity.com/sharedfiles/filedetails/?id=3008478896
on a similar subject, i was actually able to walk up the first set of "wall-painted" stairs at the start of the "illusion" area (which i found pretty annoying overall, especially when it was first introduced) by abusing rewind, only to find out there was nothing there and i wasted all that time.
The main idea is that since the stationary camera could take 6 photos, I used 5 empty photos to carve out the starting area. I had to place them very carefully so I could climb to the top. Getting this just right was VERY difficult, lots and lots of trial and error and pixel perfect jumps to really take advantage of everything placed there. (not pictured, part of the path carved into the back half of the structure to help get to the top).
https://steamcommunity.com/sharedfiles/filedetails/?id=3008916279
After making a path to the top, I went back down to grab the watermelon and carry it back up. This was tough in its own right because you drop the watermelon if it collides with anything, so I had to do some of the tight jumps while facing backwards.
From here I jumped to the top of the indestructible wall.
https://steamcommunity.com/sharedfiles/filedetails/?id=3008916298
Next, jump to the top of the bookshelf next to the stationary camera.
My first attempt was to use the watermelon as a step ladder to get on top of the fence. Unfortunately there's a rule in the game that you "can't pick up things below you," it was the only time this rule appeared for me the entire game. So instead I had to stay behind the fence and throw the watermelon over and on to the ramp. Since the physics don't easily let you throw things, I had to experiment with how to throw the watermelon perfectly to get it to barely reach the ramp and stay on it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3008916310
After throwing the watermelon on the ramp, jump off the bookshelf and snap a photo while it rolls.
To think I could have just forced it to get stuck instead of all this! That would have been a lot simpler.
I experimented with spin+release or running and jumping, or just running and releasing but the game really doesn't want there to be any momentum when you release held objects. To get it to work I had to carefully choose the angle, run, and release at the same moment I hit the wall (might be hard to tell in the video, but that was the idea).
Granted I had no way short of hunting for spoilers to have any idea what the actual intended solution was. There were a number of puzzles where the solution I worked out failed to strike me as "the intended way" though. Like the challenge puzzle with battery in a cage. :P
I'm not Liu Huaqiang(我不是刘华强): Finish Chapter 4 Level 9.1 without cutting the original watermelon