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Agree 100%
Timers are just a lame excuse for adding difficulty. It's just try over and over again to learn a pattern. Many games uses this absolute unnecessary thing. Talos Principle for example the final Stage ist annoying as f*ck too.
There are better ways.
Go on?
Make harder puzzles that combine all the elements from before as a true final test. For example, I don't believe there were any puzzles that involved taking photos of portals. Or how about giving the player both the normal camera and the destructive camera, and designing a puzzle around that? The game's puzzle design outside of the final level was simply amazing, but there's still some other places they could have taken it. They can certainly do better than 'solve a standard puzzle from each chapter, but if you're too slow solve them again'
That being said I'll give them points for giving you an early boombox and an extra selfie to skip the later puzzles if you're thinking ahead, that was pretty clever.
29:50 https://youtu.be/ltVA80VPNMs?t=1790
There's another one where the portal is on the opposite side of a blank wall and you need to flip the image over to make it stand upright
They go on to design puzzles with power coils which when you get the camera for yourself, because being able to take a photo of the exit and then put it wherever you want is too easy.
Ah I see what you mean. I guess there was never a time where travelling through different art styles actually changed anything about the rest of the puzzle, it seemed more like 'proof of concept' or a hidden feature.
But I'm way offtopic now. The point is that the 'final boss' of a puzzle game should be your final exam on all the different mechanics.
Not:
-Build a bridge
-Look at a projection to spawn a bridge
-Photocopy a battery
-cross a bridge that appears when you're close
-warp through a fence with a selfie
Those aren't final boss puzzles. Those are just the tutorials to learn the mechanics that we've already done. And then, if you fail to complete the actual puzzles near the end, you have to do those tutorial level puzzles again! Boring, disappointing end to a fantastic game.
Showed you a mechanic in the first puzzle, the for the rest of the puzzles you had to figure out how to use the mechanic(s) you just was though, and the levels wasn't too long to make it repetitive and they all had variations of the previous mechanics and the "new" one. (except the damned recording mechanic)