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This is actually good game design as it allows very good players to succeed without using "tricks" while actively encouraging casual players to abuse the new "keep photos between teleports" feature which makes it a puzzle in of itself to figure out which things you will need and which things you won't require. It adapts the difficulty downwards on each run without feeling like cheating because you actively use a "new ability" and your gained knowledge of the previous runs to make your life easier. There is also not a single new puzzle element outside of the "take pictures with you" ability. The difficulty of other levels comes from figuring out how to solve puzzles and how new puzzle elements work - the difficulty of the final level comes from using all the knowledge you gained over the span of the game and using that to solve 9 short puzzles quickly.
The best things to take with you are the bridge at the start (that way you already have a bridge photo ready before the timer even starts which is long enough for the entire first puzzle), the radio (to skip the entire audio puzzle) and taking two pictures of yourself instead of one (which doesn't eat up your limited pictures) which let's you skip the last puzzle which saves a chunk of time, too. If you do those three things of which only two eat an additional picture you should have plenty of time to solve the remaining puzzles. The 10 pictures limit shouldn't ever be an issue unless you used an overcomplicated solution on one of the puzzles or skipped some of the "free" pictures (photocopy, standing camera, picture on a table near the roomba). In one area you can even find another 2 filmroles to increase your picture count even further. If you accidentally waste a picture just rewind quickly by doubletapping rewind and try again.
It's also the final challenge of the game and supposed to be hard. The sudden spike in difficulty due to a timer which keeps counting down even on rewinds (which you never had to deal with before) makes it a lot more memorable for me. I failed on my first attempt and then barely managed to make it on my second one. (in that winning run I had a spare battery photo, spare bridge photo and a spare roomba bot photo on me in the end which I took with me just in case as I didn't reach the final puzzle area on my first attempt hence your argument of not knowing what to take with you doesn't really apply as I took one of everything which looked useful with me and still finished my run without needing half of the bonus pictures I took without running out of pictures to take. You have enough spare pictures to waste on things you take with you "just in case".
And it's not like they didn't think about people still having trouble after many attempts: You can disable the timer in the settings. Checking and altering the settings is the first thing most people do when starting up a game which means most will remember that such a setting exists.
#JusticeForCait
One tests your ability to actually solve the puzzles as defined by the rules, as an optional bonus. The other is necessary for completion and is the same every time, testing your patience for having to redo the same puzzles under an arbitrary time limit. I'm with the OP. This level sucks. And it's patronizing to have the option to make it not suck under "accessibility" (like when Spider-Man puts the QTE toggle under accessibility settings as well), rather than just tweaking an option that removes a lousy part of the game.
Even then you're left with ~1 minutes for the last switch with no pictures on hand, 1-0 film left, a box of film across a gap (that you can't snap-copy like you can for every other one for some reason...), and a wall. Obvious solution would be create a platform in front of the camera so you can create your teleport-shadow...assuming you had the 1 fricking film, or had enough time on hand to reach the film anyway.
Not gotten to the "timed level(s) yet, but the timed puzzles i found already is boring enough, to turn timer off.
Keep timed BS to platformers where they belong.
It took me two attempts, and only because I sniff glue. (Also, picture count shouldn't be a problem, the devs were very generous.)