Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) Grow islands on the Evertree. This is mostly about gardening type actions. Getting rid of weeds, planting, watering, and seeing what happens to the island over a few days of care and expansion. Then harvest the various items to turn them into essences.
2) Grow the town at the base of the tree. This occurs through recruiting people, a few of which show up available each day, as well as building structures using the essences you gathered from the tree's resources. Expanding the town and meeting conditions lets you open new districts and the tree can grow new branches for additional islands.
There is a storyline, revealed through exploring the areas around the town, finding the vaults, and collecting the songs of the evertree. The story is revealed by exploring vaults in the various town districts and collecting items from them to return to the tree, though it's a fairly basic story. It does have a satisfying little end to it when you finish it after getting the item from the last district. After the end of the game,e you can keep playing to continue shaping your districts and populating them as you want, as well as to grow new or unusual islands.
I don't know how much play time you'd get out of strictly following the main mission and only doing the bare minimum to "beat the game", but I think it's about 20 hours at least? You'd certainly get a lot more out of it if you have some own motivation to either make your towns look really nice or experiment with world-creating or both, or finding all the secret locations or whatever. But from what I remember of Yonder, Grow is a bit more structured.