RealRTCW

RealRTCW

View Stats:
 This topic has been pinned, so it's probably important
Update Notes
Hotfix 1.2.2 (06/02/2026)
Campaign
  • Burial Chamber: Completely fixed broken level exit script.

Hotfix 1.2.1 (06/01/2026)
Campaign
  • Burial Chamber: Fixed broken level exit script.
  • Burial Chamber: Fixed elevator reinforcement nazi's script.
  • Burial Chamber: Removed unintended reinforcement nazi sound subtitle.
Coop
  • Fixed broken "START SERVER" button of "Create Server" menu.

Version 1.2 (05/30/2026)
  • Released cooperative mode.
  • Ras el-Hadid: Fixed arch shape of radio room entrance (reported by H3llBaron).
  • Headquarters (aka Ras el-Hadid - Part 3): Fixed arch shape of main residence building entrance, courtyard-side (reported by H3llBaron).
  • Headquarters (aka Ras el-Hadid - Part 3): Fixed some texture misalignments.
Campaign
  • Added subtitles to FMVs (active only when "Subtitles" setting is enabled in "Options > Game Options > HUD" menu).
  • Ras el-Hadid: Adjusted reinforcement mercenary's script.
  • Ras el-Hadid: Fixed issue of "box counting" soldier managing to speak while dead (tied to restored PS2 dialogue).
  • Ras el-Hadid, Headquarters (aka Ras el-Hadid - Part 3): Added missing objective back to briefing and notebook screens when "Loading & Briefing Screens" and "UI Design" setting in "Options > Game Options > DLC" menu are respectively set to "PS2" (1.1.2 hotfix issue).
  • Headquarters (aka Ras el-Hadid - Part 3): Adjusted spawn angle/position of second reinforcement dog to prevent undesired behavior.
  • Headquarters (aka Ras el-Hadid - Part 3): Adjusted spawn timing of last reinforcement Black Guard to prevent undesired animation from being seen.
  • Headquarters (aka Ras el-Hadid - Part 3): Clipped building-side courtyard wall to prevent undesired location reach/skip by sprint-jumping (which wasn't possible on console, hence the fix).
  • Headquarters (aka Ras el-Hadid - Part 3): Clipped Agent One's courtyard roof to prevent accidental fall.
  • Headquarters (aka Ras el-Hadid - Part 3): Made it so that the first soldier of the action sequence can open the gate near the radio room and trigger the music change upon enemy sight instead of waiting for player to reach trigger (original game script improvement).
  • Headquarters (aka Ras el-Hadid - Part 3): Made it so that the correct music plays in the briefing screen depending of selected option.
  • Burial Chamber: Adjusted reinforcement enemy scripts.
  • Lower Tombs (aka Eye of Anubis): Fixed main game transition crash when "Base Game Switch" setting is enabled in "Options > Game Options > DLC" menu.

Hotfix 1.1.3 (05/20/2026)
  • Added remaining Czech localization cutscene dub.
  • Added Spanish localization author to credits.
  • Disabled HD texture of sky's clouds due to apparent seams.
  • Fixed desert truck model's HD asset loading broken by last hotfix.
  • Made it so that the "Limited Inventory" and "Reinforcements" settings in "Options > Game Options > Game" menu cannot be changed during the game.
  • Re-encoded credits and Operation Resurrection (PS2) UI's video assets to prevent lags and stuttering tied to experimental playback on low-specs devices.
  • Removed replay of Tides of War (Xbox) UI's introduction FMV from credits.
Campaign
  • Added mission complete and fail jingles to "Wolfenstein (2009)" sound pack.
  • Added objective update effect to "Wolfenstein (2009)" sound pack.
  • Ras el-Hadid: Restored last section's post-action music change (cut content) when the "Reinforcements" feature is disabled.
  • Inner City (aka Ras el-Hadid - Part 3: Reverted reinforcement dog FOV change in favor of body inspection denial scripting, preventing them from potentially getting stuck trying to go to corpses in undesired/unreachable locations.
  • Lower Tombs (aka Eye of Anubis): Added both zombies from the pyramid room (cut content) to the "Nerve, Raster + More" setting of the "Reinforcements" feature (which was already part of lower "Nerve, Raster" setting).
Survival
  • Added game over stinger to "Wolfenstein (2009)" sound pack.

Hotfix 1.1.2 (05/15/2026)
  • Added Spanish localization.
  • Fixed background of Operation Resurrection (PS2) UI's "Quit Game" screen.
  • Polished compatibility with other versions of the game.

Hotfix 1.1.1 (05/13/2026)
  • Fixed issue of Cyrillic fonts not loading properly in related localizations.
  • Fixed issue of missing buttons in "Save Game" menu of Tides of War (Xbox) UI.
  • Fixed misalignments of menu titles of Tides of War (Xbox) UI.

Version 1.1 (05/13/2026)
  • Added Operation Resurrection (PS2) UI, tied to new "Menu Design" option.
  • Fixed Colt's "PS2/Xbox" weapon sound.
  • Fixed Binoculars scope view.
  • Moved holdable icon on PS2 HUD to better reflect console ports.
  • Moved Survival mode frames on PS2 HUD due to the above.
  • Improved Tides of War (Xbox) UI (recentered various menus).
  • Improved mode switching button (made more visible).
  • Added Czech dub artist to credits.
  • Fixed tiling of two texture files.
  • Improved sunglasses shader (thanks to HellBaron).
  • Added eye blinking support to Xbox-exclusive Elite Guard head model.
  • Ruins (aka Ancient Ruins): Fixed reported missing texture spots.
Campaign
  • Fixed issue of Shotgun weapon pickup not spawning in absence of the "Agency Weapons Pack" DLC.
  • Added Shotgun weapon pickup in Modern mode.
  • Added Knife pickups across various levels.
  • Ras el-Hadid, Lower Tombs (aka Eye of Anubis): Added official French texts to related localization's FMVs (upscaled by WolfETPlayer).
  • Inner City (aka Ras el-Hadid - Part 3: Decreased reinforcement dog FOV.
  • Ruins (aka Ancient Ruins), Tombs (aka Buried Alive): Added MG42 weapon pickups.
Survival
  • Made Special Waves count as progress for the "Egyptian Survival" achievement.
  • Rescripted Agent One to be vulnerable (with auto-regen), preventing softlocks.
  • Added health indicator for Agent One if enabled.
  • Added paid command posts to revive Agent One if enabled and dead.
  • Rescripted Agent One to switch between 10 different weapons to add variety.
  • Rescripted Agent One to follow the player by default (while preserving the ability to order him to follow/scout at will).
  • Changed Agent One's follow/scout order audio.
  • Tombs (aka Buried Alive): Added wooden ramp to ease AI navigation.

Version 1.0 (05/06/2026)
  • Added Steam achievements.
  • Fixed missing Venom Guard's african skin shader issue.
  • Added new "african-style" chair in Modern mode (made by Yo$hik).
  • Fixed un-ignored AI sounds subtitles.
  • Completed remaining shaders.
  • Fixed multiple console error messages.
  • Lower Tombs (aka Eye of Anubis): Filled geometric hole.
Campaign
  • Added missing PS2 enemy spawns.
  • Added new pickups (no longer optional).
  • Implemented "Nerve, Raster + More" setting for "Reinforcements" option.
  • Ras el-Hadid: Fixed skin error message.
  • Inner City (aka Ras el-Hadid - Part 2): Added better enemy weaponry, tied to "Better Weapons Early" option.
  • Headquarters (aka Ras el-Hadid - Part 3): Fixed bug of Agent One appearing at two locations at once.
  • Ruins (aka Ancient Ruins): Fixed missing destructible sound.
  • Tombs (aka Buried Alive): Repaired zombie eating script.
  • Lower Tombs (aka Eye of Anubis): Added credits movie to play after all post-mission cutscenes if "Base Game Switch" option is disabled.
Survival
  • Fixed missing X-Sheperd's african skin shader.
  • Added weapon "wall buys" across all levels.

Version 0.9.4 (04/19/2026)
  • Fixed various small geometric leaks across various levels, reported by Jouklik.
  • Added more head variations for desert Elite Guards (current total of 6, now using all existing faces from base game; mostly for campaign reinforcements and Survival mode).
  • Completed PS2 loading screens (texts added, logo loading bar implemented).
  • Inner City (aka Ras el-Hadid - Part 2): Fixed destructible material sound in courtyard.
Campaign
  • Changed PS2/Xbox notebook read notification assets.
  • Ras el-Hadid: Added better enemy weaponry tied to new "Better Weapons Early" option.
  • Ras el-Hadid: Clipped balcony to prevent undesired location reach by sprint-jumping (which wasn't possible on console, hence the fix).
  • Headquarters (aka Ras el-Hadid - Part 3): Changed moving truck skins to desert to reflect PS2 version fix.
  • Ruins (aka Ancient Ruins): Same as above to prevent skipping part of the level, reported by Jouklik.
  • Tombs (aka Buried Alive): Fixed missing destructible sound reported by C-ColinTH.
  • Lower Tombs (aka Eye of Anubis): Fixed endgame crash; base game switch option implementation completed (seamless transition to first cutscene in main game).
Survival
  • Implemented Agent One's follow/scout scripting.
  • Added "Difficutly" options/menu; added "Bosses" option to "Features" menu.
  • Added Dog, X-Shepherd, Super Soldier, Olaric and Heinrich enemy support.
  • Lower Tombs (aka Eye of Anubis): Fixed undesired jump.

Version 0.9.3 (04/13/2026)
  • Expanded "Options/Controls/System" menus, made compatible with localization system; added "Weapon Wheel" support.
  • Changed odds of "PS2 + Xbox" skin option to 50% for each possibility.
  • Added proper music play in PS2 briefing screens.
Campaign
  • Added "New Game" submenu for choosing skill, reinforcements, and inventory options before starting the campaign.
  • Added reinforcements and inventory options in the "Difficulty" menu.
  • Changed reinforcements cvar use in scripts.
  • Inner City (aka Ras el-Hadid - Part 2): Fixed post-action stealth music in main courtyard not triggering properly upon elimination of all enemies leading to furthest residence.
Survival
  • Fixed no class selection giving Soldier loadout.
  • Corrected "Choose Class" menu's depicted weapons.

Version 0.9.2 (04/07/2026)
  • Completed Tides of War UI; implemented options and vanilla/modern modes switch.
  • Filled geometric holes/cracks across all levels.
  • Added PS2 enemy skins added, tied to "Skins" options.
  • Added PS2 loading/briefing screens, tied to "Loading & Briefing Screens" option.
  • Made loading/briefing screens widescreen-compatible.
  • Fixed HUD cvars resetting after each launch thanks to new, better system.
Campaign
  • Added PS2 exclusive enemy spawns, tied to "Reinforcements" option.
  • Ras el-Hadid: Added better enemy weaponry, tied to "RealRTCW Arsenal" option (temporary).
  • Inner City (aka Ras el-Hadid - Part 2): Scripted coop-exclusive door to open if "Reinforcements" option is enabled.

Version 0.9.1 (04/02/2026)
  • Adjusted default content cvars.
  • Fixed Agent One's messed-up model texture.
Survival
  • Fixed empty Notebook.