RealRTCW
A few thoughts about survival mode on defiled church map + bug reports
The survival mode is great addition to the game!


I've managed to catch few bugs/unintended behaviors though during the gameplay itself:

- sometimes zombies are getting stuck for no reason on the right side outside the gate (when looking from inside the building); if you do not have any AoE weapons the game progress can effectively get completely broken; they run in circles in single spot that can be seen through tiny hole between door and the wall (but you can't shoot there)
- massive zombie spawns past wave 11 - 12 seem to often get stuck when coming through gate
- support cannot respawn, so if they die there isn't much of use for it; when they are alive they make the fight easy to cheese (zombies love to follow them for some reason -> few times I have seen literally 20+ zombies clawing at single soldier)
- powerups/gold are impossible to pick up if enemies are killed outside accessible zones, like right outside the gate
- empower buff can cause extreme damage, to the point of dying instantly if you manage to get hit by bullet reflected by zombie warrior's shield
- "ghost zombies" are super hard to see when shooting at them due to muzzle flash

First problem could be fixed by making a script where enemies which spawn, die after 150 - 180 s so that they cannot block the progress of the game
- Second issue could be fixed by introducing alternative paths for zombies to enter
- third problem could involve altering AI priorities perhaps?


As for the suggestions:
- Is it possible to add the flame zombie, dark knights from crypt2 (big zombie warriors), occult priests and olaric/heinrich as bosses/additional enemies?
- Will the mode ever come to coop? Seems like the potential for replayability would be trurly insane there.

Amazing update either way!
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Сообщения 18 из 8
Enemies collision is being investigated. Survival will probably have new collision system to avoid npc stuck issues.

Support guys can respawn. It just takes a bit longer compared to enemy AI.

Out of bounds gold and bonuses are indeed an issue. Need to think about that.

Still not sure if I wanna disable reflected empower bullets. It was not intended by its a great game of risk if you ask me.

More enemies variety will be added, thats for sure!
Thank you for your hard work on this game!

So that is why I have not seen the support respawn :)

As for empowered bullets maybe just add a slight nerf to damage that they do if they get reflected? (or add it as an option if possible)
Not related to this map but I figured I could just add it here instead of make a whole new thread for it; on Kugelstadt you can get stuck where enemies would normally spawn if you go through the door to the left of one of the easter egg buttons and drop down and there's also a doorway that just leads to the skybox in there
The biggest question about this map is why in the unholy name of ass are we not allowed through the gate that's CLEARLY WIDE OPEN?!:bigjohn:

Could it at least be some kind of magical ♥♥♥♥♥♥♥♥ sparkling air wall, not a plain old lame invisible wall?:leatherneck:
Отредактировано Beavis Ryan Gosling; 23 фев в 1:32
Автор сообщения: Beavis Ryan Gosling
The biggest question about this map is why in the unholy name of ass are we not allowed through the gate that's CLEARLY WIDE OPEN?!:bigjohn:

Could it at least be some kind of magical ♥♥♥♥♥♥♥♥ sparkling air wall, not a plain old lame invisible wall?:leatherneck:
fixed in the recent update
Автор сообщения: WolfETPlayer
Автор сообщения: Beavis Ryan Gosling
The biggest question about this map is why in the unholy name of ass are we not allowed through the gate that's CLEARLY WIDE OPEN?!:bigjohn:

Could it at least be some kind of magical ♥♥♥♥♥♥♥♥ sparkling air wall, not a plain old lame invisible wall?:leatherneck:
fixed in the recent update

Any way to make it so that the "Survive until Wave 10 without purchasing," achievement isn't such RNG awfulness? It literally has nothing to do with skill.
Отредактировано DeadBabyJuggler; 23 фев в 10:08
Map: 2
Class: Medic
Weapon: Knife + Kick, Gas Grenade
Easy
Отредактировано Stryder; 23 фев в 10:59
Автор сообщения: Stryder
Map: 2
Class: Medic
Weapon: Knife + Kick, Gas Grenade
Easy

Thanks for this. I will give it a whirl.
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Сообщения 18 из 8
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