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I do strongly agree with putting more ammo in the starting room. The barricade is an excellent addition, but the player needs to be given plenty of grenades and 9mm (and maybe some shotgun shells for finding all the church secrets) so the fight is at least fair.
The new layout isn't being changed back, it was reworked because the original offered zero challenge at all (which is the entire point of this mod, of making interesting difficulty levels).
Just uninstall it and go back to vanilla.
I agree with the sentiment, but people are quick to forget they can also just... lower the difficulty. OP is specifically complaining that the new boss fight is too difficult. They don't even have to go back to playing vanilla. They can just lower the difficulty and the problem is solved. That's literally what difficulty is for, but people get weird brain-worms about thinking they must always play on max difficulty for every game all the time.
The developer himself has agreed there is an obvious lack of ammo and resupply package in this level and you they/them/who/cares apparently know more about the game than you know about body physiology. Just for you to know I killed the boss with "KNIFE" cause I had no ammo and it was an extremely frustrating fight because I had to wait for him to rush attack and go to recovery mood and then stab him with knife. Difficulty is not the problem, there is an obvious level design issue here specially with supplements.
Still difficult because you're limited to 25 health and enemy damage is extremely high. Armor becomes everything.