Steven Universe: Déchaîne la lumière

Steven Universe: Déchaîne la lumière

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Some sounds are very loud compare to other sounds
Some sounds are very loud compare to other sounds...
Mostly since the Connie & Lion update.
Not sure if it's a bug or sounds that need some adjustments, though.

The only thing I can do is just disable an entire section of sounds / musics,
but I just wish I could manually adjust the sounds. :conniemaheswaran:
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Grumpyface  [dév.] 16 avr. 2021 à 22h57 
Are there any in particular that are particularly noticeable or bothersome? We'd be happy to take a look and consider some adjustments. Thanks!
Yes, I think there is a strange echo in Connie's voice (unlike the rest of the characters) ...
Any voice that is about Connie, I think. :conniemaheswaran:
So, for example, when Lapis is switching position and say something to Connie.
The voice of Lapis all the sudden gets louder than usual.
Etc.
Dernière modification de Arylice; 17 avr. 2021 à 4h45
Araylie a écrit :
Any voice that is about Connie, I think. :conniemaheswaran:
So, for example, when Lapis is switching position and say something to Connie.
The voice of Lapis all the sudden gets louder than usual.
Etc.

I guess your right.
Grumpyface  [dév.] 17 avr. 2021 à 12h45 
The lower quality on Connie's voice lines is unfortunately a result of having to perform that record session from the actor's home during the height of the pandemic last year, rather than having the voice session in a professional studio like we usually do. (The same situation happened with Peridot as well, who was recorded around the same time). We had our audio engineer do the best he could with those files, but we know it isn't perfect. (That said, Grace still did an amazing job and we worked hard to ensure the record session still happened as a mute Connie would never have been acceptable to us!)

As for your note about volume issues or sometimes things getting louder, we'll definitely look into this and try to improve. Thank you and let us know if any other specific issues come to mind
It seems like there's still a big volume discrepancy with some sounds. Some of the worst offenders are the small light constructs who punch rapidly - their attacks are very loud compared to everything else.
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