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Reasons have nothing to do with WoC itself, mainly it's box art. Not only it doesn't feature 4 in the title (neither does twinsanity), but it was also widely used on bootleg crash compilation discs for ps1 in multiple regions. Since crash 4 isn't on ps1 in any way, but WoC (at least it's box art) is (and doesn't look out of place since it's render is of the same quality) WoC can't be true Crash 4
Which means that it's the next crash game afterwards
Or CTR. I love CTR.
are you sure about that...? if I were you, I'd double check your facts, again.
in Japanese, the logo translates to "Crash Bandicoot 4", so in all instances, the game is practically Crash 4. whether we like it or not. it's Crash 4 in all but name.
similar to how Sonic 06 is Sonic Adventure 3, [how the characters still seem to remember each-other, Shadow no longer mentioning being the ultimate life-form]. this fact might be deeply disturbing, but in an alternate reality, Wrath of Cortex was our true Crash 4. unfortunately, the hint has been lost to time.
look up the japanese logo of Wrath of Cortex if you don't believe me.
it's practically all but in name.
I'd Consider Twinsanity to be Crash 5, in many retrospects. if you look up the japanese logo of Crash Twinsanity, it starts to translate into "Crash Bandicoot 5." it starts after the events of Wrath of Cortex, and Cortex somehow escaped. so to say Crash Twinsanity is the true Crash 4 is false. your claim has been debunked. Wrath of Cortex remains the true Crash 4.
all evidence points to Wrath of Cortex being the true Crash 4 in an alternate time-line.
nah, you can believe whatever you want, you know I'm just joking with you.
Fair. It is settled then that - WoC is Crash 4 at the very least in Japan.
You... Already provided the info on it being crash 4 in name in japan?
Except 06 has no Chao Garden (95% of what makes sonic adventure into sonic adventure), and we had 2 mainline games (Sonic Heroes and Shadow The Hedgehog) and a spin-off (battle) that all follow the same criterias (of being direct sequels and mentioning events of previous games)
Top 10 most distrubing questions science refuses to answer
While it's true that 06 has no Chao Garden, it's the closest thing to being Adventure 3.
we have a hub world, a new hedgehog introduced, a story that tries to take itself seriously,
and in the first level, Wave Ocean, it seems apparant that it's based on the first level of Sonic Adventure. the whale still chases after you. that's all the proof I need that it is Adventure 3.
maybe the chao garden being removed was an after thought. maybe they forgot to add it. because you have to remember that 06 was rushed. they didn't have enough time to finalize what they started. so if the game was finished, we might've got the chao garden.
so in all practicals and purposes, 06 is literally Adventure#3.
I bet we just haven't datamined enough into it, but maybe once someone datamines inside the game's code, it'll be revealed that the project was originally named Adventure 3.
I know that it seems far-fetched, so out of the question, but is it really that hard to believe?
but what if 06 isn't actually a reboot? this would be the biggest plot-twist of the century.
That being said, 06 does feel like the mainline game the most out of those 3 due to general presentation. I like to think of it as of Sonic Adventure 1 2. Kinda like Elden Ring is more Dark Souls 2 2 than Dark Souls 4
I mean, one of the unlockable levels (Ghost Town) you can beat just by putting the controller down and doing absolutely nothing. Rings of Power was one of the worst Crash levels especially considering the amount of effort needed to unlock it and Ice Station Bandicoot is a clone of that. WoC even recycles the whole idea Warped did with its triple mask box section in the final level.
It's About Time, meanwhile, actually felt like the evolution of the Crash Bandicoot formula that WoC failed to be. That game got rid of the terrible vehicle levels and instead had multiple playable characters with their own moveset while still being a platformer, the unlockable levels were a great challenge and satisfying to conquer, the Quantum Masks enhanced the level design in interesting ways and it was also chock full of original ideas like Off Beat's rhythm based level design. All while keeping the appeal of what made Crash Bandicoot fun in the first place.