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Speaking for the PlayStation classics and not (N. Sane, as those are remakes with new physics), Crash 2 and Crash 3 are easy-breezy games compared to the first one and in general because of level design changes, character mobility, and later abilities acquired in WARPED. Regarding other Naughty Dog games, Jak II is more challenging than Crash 1 to me and still pretty easy, but that's mainly my opinion when it comes to adapting.
I think you may enjoy Crash Team Racing, Nitro Kart, Twinsanity, or Tag Team Racing. Try those out if you can.
Err, I have no opinion about the difficulty of Crash, I just didn't like how the first game played and because of that I never got into the series. I was wondering if this one feels different or better to the point where I might enjoy it.
The other games are similar and different. I brought up "difficulty" to point out one of those.
I recommend watching gameplay of each title I mentioned. WARPED is my favorite one of the classics because of the cool powers/abilities and change in level design offering vehicles and fun Coco levels. The boss battles still rock too. :D
Gameplay has the same foundations from old Crash games, but with additions that make it much more complex. There's more platforming diversity, longer and more difficult levels, extra characters with their own stages, new mechanics and power-ups, more things to collect, etc.
It's basically the Crash 1-3 formula but with everything upscaled. The only thing that downscaled compared to 2, and especially 3, is the vehicle presence (no more entire levels using vehicles/animal riding)
As you said earlier though:
"Err, I have no opinion about the difficulty of Crash, I just didn't like how the first game played and because of that I never got into the series."
It's because of this that I think you should also go and try out the other non-classic games if you can for more encouragement, and if you have a platform for those. The first game is not a representation of the whole franchise because there are many different experiences in the later titles not found in the original. World navigation and level design changes, as do the platforming experiences here and there.
Although, if you can not get into any of the classic games (NOT referring to N. Sane Trilogy), I don't think you may enjoy Wrath of Cortex, as that is a poor imitation of the classic platforming Crash experiences, but mostly taking after WARPED. It has some new and interesting ideas with the levels, but mostly everything is too recycled and the boss fights are repetitive with the main nemesis. Twinsanity from the same developers went for more innovation that time around. It seems that it tried to be a lot in one experience. It starts off similar to Jak and Daxter with a free roaming sandbox like a 3D platformer title, but then starts to shrink to more linear areas with sidescrolling and shorter paths as the game is explored, and then some areas open back up. It can range from very basic to an endurance test of randomness. You never know what the next area will have in store. It's nowhere near perfect, but if you are open to some more freedom with a variety of exploration, it is worth a look.
If you enjoy kart racers and ones with adventure modes in them similar to Diddy Kong Racing, there is a chance you'll enjoy Nitro Kart and Tag Team Racing. The latter is a casual sandbox adventure where you can complete quests to unlock more outfits, cars, and vehicle upgrades for the characters. It has a story and world built on a mix of slapstick and crude humor. It certainly doesn't take itself too seriously, but the experience is quite relaxing. It is full of dying scenes of humor (die-o-ramas) to collect as well, which comes with a prize when all of them are experienced at least once.
There are 2 other games I could mention here, as they lean further away from the traditional Crash experience, such as Crash of the Titans and Mind Over Mutant. Both of them have their own style of beat 'em gameplay, which actually can fit well into a crash game. The problem is that they are more generic than before. The change of focus on the art design and gameplay balance might feel less inspiring. Even from the way they sound as Crash games or how the animations appear are even more goofy and divided versus Twinsanity. As games trying to stand out from other Crash titles, they do that well enough that maybe newcomers will find the most enjoyment out of them.
Finally, with games here on Steam, you're probably just best at finding out for yourself and purchasing the game. If you don't like it and find it poor quality, you can get a full refund within 2 hours.
Yeah, this for the most part and especially collecting, as Crash 4 is a larger collect-a-thon, if you want the 100%. There are many more crates to get in each area, as example. Story-wise, Worgen, if they don't care about the story, then there is likely nothing of any major interest here, really, seeing as the game even acts as its own Crash 4 experience that is supposedly made to be before Wrath of Cortex with continuity errors. Furthermore, it's a different timeline. Toys for Bob/Activision basically wanted to create their Crash 4 game (fan fiction-like) with its own timeline, and that's what they did.
As for me, personally, after getting 100% completion on Crash 4 through a console version of the game, I can best say that while I dislike the story and don't find it believable at all, I think the gameplay had some interesting ideas that would have even made sense longer ago, such as being able to play as a version Dingodile (now out of shape) and Dr. Cortex. Having other playable characters actually fits too, and adds to the level design ideas that can be used. Still, many could argue the experience could have been executed greater, but Crash games are used to having hiccups in game ideas thrown out over the years. Too many development teams. A lot of times, I think a Crash 4 was never needed, as neither Wrath of Cortex or Crash 4: IAT were as fun and balanced (proper linear experience with necessary use of mechanics) to me as the past games before them. Challenge in any game does not mean a poor use of mechanics done or scaled worse (Wrath of Cortex as example), or having sloppy camera angles with lightweight jumping physics (Twinsanity) or too much in a single level to do (It's About Time.) A poorly designed experience is just that.
More of a chore-heavy game does not make it more interesting to engage with. Sadly, some newcomers blindly like to defend one new experience like it was the best to offer from humanity, but I'll never know what Vicarious Visions or Naughty Dog's Crash 4 would have been like, but I can picture it. I would have even preferred just a sequel in the previous timeline altogether, and compeltely ignoring this "Crash 4" idea, but that's just me. Whether the OP likes it based on "style" or genre is up to them in the end to get the game though.