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Сообщить о проблеме с переводом
But Okay, really sad, but then I don't buy it...
Really sad they have to ruin the game by making it so hard.
Of course, I don't play platform games just because they are difficult, but the challenge is necessary so that the game does not become boring, and also keep the satisfaction of the win. An example of a game that would greatly benefit from been more difficulty would be Marsupilami: Hoobadventure. The game is great, but too easy, to the point where there's almost no feeling of overcoming the proposed challenge. In that sense, easy platform games are mostly associated with collectathons. Where the challenge is to find all collectibles and not to overcome the challenge platformer sections etc.. Spyro the Dragon as a example.
Extremes are never good, and I agree that Crash 4 could at least have an "easy mode" for casual players to enjoy, where the stage has less crates, less enemies, less gimmicks etc.. However, I liked that the developers wanted to make the most difficult Crash Bandicoot game in the franchise with a triple A budget. xD The downside, of course, is that with this decision the casual audience was not interested in the game. Which undoubtedly must have reflected in lower sales. And that makes me think that in a future Crash Bandicoot 5, either the game will be easier, or it will have an easier mode. I hope it's the second option.
Personally, I think it's better to disable lives for this game, as the death counter actually properly punishes you for death anyway with dying too much exempting you from one of the gems you can earn at the end of the level. It's one of the better alternatives to a lives system I can name off the top of my head, and I say that as someone who believes that lives systems aren't inherently bad. It's all a matter of implementation.
There's a series of gems you can unlock at the end of each level, and getting enough of them will reward you with a cosmetic outfit. If you're just focusing on getting to the end of each level and aren't worried about getting the gems, the game is a decent challenge but shouldn't be anything too imposing. The more completion you're shooting for however, the more brutal things get. Aside from having all of the cosmetics unlocked and getting to view some cutscenes, full completion does not reward you with anything of substance. As such, I would caution against caring too much, especially since the cutscenes are available on youtube anyway.
Overall, I'd say the difficulty in this game is just right. There are a few specific levels here and there that I feel like are a big step up in difficulty, but the game is fun enough to make up for it and the option to disable lives means you don't ever have to worry about getting game overs if you don't want to. The lives option is really just there for hardcore players who want to feel the thrill of the danger it provides and the safety net that they've earned over time.
If you want platinium the game you will need a lot of time and practice, if is ok just finish the game you'll need also some time.
This game is kind of meh for me... not really bad... but not worth the full price anyway.
I'll personally suggest the original trilogy over this. They did a good job with steam.
And as much as I like the NSane Trilogy, but I feel that it controls worse then the OG ones. And when someone like me feels that, someone who played them ones for the first time, after playing the Trilogy, you can't say it is really well made.
Well made yes, but not really well.
Personally though, this is never a problem for me. The pill shape isn't all that extreme, so If it's to the point that someone is regularly slipping off the edge of platforms all that tells me is that they're timing their jumps very poorly.
I heard the same thing about some pill shapes platforms and for me it was never a problem also. Sometimes I clearly step on the platform by just the tip of one foot, and even then I do not have slipped.
That being said, if you just take your time and dont rush through the level it is not a problem (tho boss fights will require you to take these mechanics while rushing).
So yes, in that regard, at least for boss fights, it is the hardest imho.