Crash Bandicoot™ 4: It’s About Time
How difficult is the game really?
Hello,
I consider buying the game, but I don't know if it is worth it.

I really don't like difficult Games, I never beaten the PS1 ones because of it. I thought can't be so bad, there aren't lives, so a reached checkpoint is reached forever.
But Now I read many reviews saying this is the hardest game of them all.

What do you all think?
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Сообщения 115 из 25
If you given up on playing the original trilogy, I don't think you will like Crash Bandicoot 4. The controls on Crash 4 is a great improvement over the original trilogy (or even the remake), it's more precise and fun to play. But by knowing that, the developers make the stages a lot harder, specially if you are going for 100%. I don't think you will find fun to even finish the game.
Автор сообщения: Kaed✩Wolf
If you given up on playing the original trilogy, I don't think you will like Crash Bandicoot 4. The controls on Crash 4 is a great improvement over the original trilogy (or even the remake), it's more precise and fun to play. But by knowing that, the developers make the stages a lot harder, specially if you are going for 100%. I don't think you will find fun to even finish the game.
So it is really even harder as the Original Games? Even without the need of restarting an entire level after going out of lives?
Автор сообщения: Alry FireBlade
So it is really even harder as the Original Games? Even without the need of restarting an entire level after going out of lives?
Yes. Crash 4 is more harder than Crash N. Sane Trilogy, and by far. The levels keep going harder the more you play and more gimmicks appears. It's definitely a pleasure for hardcore platformer players, but a torture for casual players that don't like challenge. People that are in the middle ground can sure finish the game with any %, but will not go for a 100% or 106% (maximum).
I never planned to go for 100% hell no xD
But Okay, really sad, but then I don't buy it...
Really sad they have to ruin the game by making it so hard.
Автор сообщения: Alry FireBlade
I never planned to go for 100% hell no xD
But Okay, really sad, but then I don't buy it...
Really sad they have to ruin the game by making it so hard.
Well, for me it's just the opposite: precisely because it's difficult Crash 4 won me over! I've always liked the platform genre, I've been playing since I was a little kid and it's one of, if not THE genre I like the most. And as time went by, and I kept playing platform games, I got better and better at it. And today, games with some kind of challenge attract me a lot.

Of course, I don't play platform games just because they are difficult, but the challenge is necessary so that the game does not become boring, and also keep the satisfaction of the win. An example of a game that would greatly benefit from been more difficulty would be Marsupilami: Hoobadventure. The game is great, but too easy, to the point where there's almost no feeling of overcoming the proposed challenge. In that sense, easy platform games are mostly associated with collectathons. Where the challenge is to find all collectibles and not to overcome the challenge platformer sections etc.. Spyro the Dragon as a example.

Extremes are never good, and I agree that Crash 4 could at least have an "easy mode" for casual players to enjoy, where the stage has less crates, less enemies, less gimmicks etc.. However, I liked that the developers wanted to make the most difficult Crash Bandicoot game in the franchise with a triple A budget. xD The downside, of course, is that with this decision the casual audience was not interested in the game. Which undoubtedly must have reflected in lower sales. And that makes me think that in a future Crash Bandicoot 5, either the game will be easier, or it will have an easier mode. I hope it's the second option.
Отредактировано Kaed✩Wolf; 1 мар. 2023 г. в 11:00
How hard Crash 4 is depends on the level of completion you're going for and what "style" you're playing under, which basically just amounts to whether lives are enabled or not.

Personally, I think it's better to disable lives for this game, as the death counter actually properly punishes you for death anyway with dying too much exempting you from one of the gems you can earn at the end of the level. It's one of the better alternatives to a lives system I can name off the top of my head, and I say that as someone who believes that lives systems aren't inherently bad. It's all a matter of implementation.

There's a series of gems you can unlock at the end of each level, and getting enough of them will reward you with a cosmetic outfit. If you're just focusing on getting to the end of each level and aren't worried about getting the gems, the game is a decent challenge but shouldn't be anything too imposing. The more completion you're shooting for however, the more brutal things get. Aside from having all of the cosmetics unlocked and getting to view some cutscenes, full completion does not reward you with anything of substance. As such, I would caution against caring too much, especially since the cutscenes are available on youtube anyway.

Overall, I'd say the difficulty in this game is just right. There are a few specific levels here and there that I feel like are a big step up in difficulty, but the game is fun enough to make up for it and the option to disable lives means you don't ever have to worry about getting game overs if you don't want to. The lives option is really just there for hardcore players who want to feel the thrill of the danger it provides and the safety net that they've earned over time.
Автор сообщения: Alry FireBlade
Hello,
I consider buying the game, but I don't know if it is worth it.

I really don't like difficult Games, I never beaten the PS1 ones because of it.
100%-ing it is effin hard. If you wanna just go through the levels and beat the game, yea it's still challenging but if you can handle basic platforming mechanics you will be fine. Watch some people play it and decide for yourself.
The game has the option for infinite lifes. But some level (expecially the last ones) are really annoying with a lof of "moves" you need to do very very fast and really precise.

If you want platinium the game you will need a lot of time and practice, if is ok just finish the game you'll need also some time.

This game is kind of meh for me... not really bad... but not worth the full price anyway.
I'll personally suggest the original trilogy over this. They did a good job with steam.
Автор сообщения: giovanni82m
The game has the option for infinite lifes. But some level (expecially the last ones) are really annoying with a lof of "moves" you need to do very very fast and really precise.

If you want platinium the game you will need a lot of time and practice, if is ok just finish the game you'll need also some time.

This game is kind of meh for me... not really bad... but not worth the full price anyway.
I'll personally suggest the original trilogy over this. They did a good job with steam.
I played the Original PS1 Versions on Emulator with High usage of Savestates and yeah, I got 1 and 2, but 3 was to much.

And as much as I like the NSane Trilogy, but I feel that it controls worse then the OG ones. And when someone like me feels that, someone who played them ones for the first time, after playing the Trilogy, you can't say it is really well made.
Well made yes, but not really well.
Автор сообщения: Alry FireBlade
Автор сообщения: giovanni82m
The game has the option for infinite lifes. But some level (expecially the last ones) are really annoying with a lof of "moves" you need to do very very fast and really precise.

If you want platinium the game you will need a lot of time and practice, if is ok just finish the game you'll need also some time.

This game is kind of meh for me... not really bad... but not worth the full price anyway.
I'll personally suggest the original trilogy over this. They did a good job with steam.
I played the Original PS1 Versions on Emulator with High usage of Savestates and yeah, I got 1 and 2, but 3 was to much.

And as much as I like the NSane Trilogy, but I feel that it controls worse then the OG ones. And when someone like me feels that, someone who played them ones for the first time, after playing the Trilogy, you can't say it is really well made.
Well made yes, but not really well.
Honestly as someone who grew up with the PS1 originals and has continued playing them side by side with the remake, I definitely feel like N.Sane controls better. It takes some getting used to, but once you do get used to it it's superior.
Автор сообщения: CrowRising
Honestly as someone who grew up with the PS1 originals and has continued playing them side by side with the remake, I definitely feel like N.Sane controls better. It takes some getting used to, but once you do get used to it it's superior.
We're in the same boat here. In the remake we have full control of the momentum of Crash's jumps, which gives us much more freedom to perform the jumps, being able to change them even in the middle of the animation. The original trilogy gives you little or no momentum control (depending on the game), which makes gameplay imprecise and less enjoyable. And for me, precise controls are KEY in platform games. This change in the remake greatly improved the gaming experience for me, to the point where I finally got interested in the Crash Bandicoot franchise, which I always ignored in the past. Crash 4 goes beyond that, and gives us even more precise controls.
Автор сообщения: Kaed✩Wolf
Автор сообщения: CrowRising
Honestly as someone who grew up with the PS1 originals and has continued playing them side by side with the remake, I definitely feel like N.Sane controls better. It takes some getting used to, but once you do get used to it it's superior.
We're in the same boat here. In the remake we have full control of the momentum of Crash's jumps, which gives us much more freedom to perform the jumps, being able to change them even in the middle of the animation. The original trilogy gives you little or no momentum control (depending on the game), which makes gameplay imprecise and less enjoyable. And for me, precise controls are KEY in platform games. This change in the remake greatly improved the gaming experience for me, to the point where I finally got interested in the Crash Bandicoot franchise, which I always ignored in the past. Crash 4 goes beyond that, and gives us even more precise controls.
Interestingly, the biggest complaint I tend to hear about the remake is the terrain collision. The engine defaults to pill shapes instead of rectangles for ground collision, so if you would otherwise just barely make a jump you instead slip right off.

Personally though, this is never a problem for me. The pill shape isn't all that extreme, so If it's to the point that someone is regularly slipping off the edge of platforms all that tells me is that they're timing their jumps very poorly.
Автор сообщения: CrowRising
Interestingly, the biggest complaint I tend to hear about the remake is the terrain collision. The engine defaults to pill shapes instead of rectangles for ground collision, so if you would otherwise just barely make a jump you instead slip right off.

Personally though, this is never a problem for me. The pill shape isn't all that extreme, so If it's to the point that someone is regularly slipping off the edge of platforms all that tells me is that they're timing their jumps very poorly.
Or they stoped to keep holding foward on the controller, stopping the momentum and making Crash do not land properly on the platform. A lot of people that I saw making that mistake on live streaming was deffinity doing it, thinking that Crash would glue on the platform just because it seems that he was close enough.

I heard the same thing about some pill shapes platforms and for me it was never a problem also. Sometimes I clearly step on the platform by just the tip of one foot, and even then I do not have slipped.
Автор сообщения: Alry FireBlade
Hello,
I consider buying the game, but I don't know if it is worth it.

I really don't like difficult Games, I never beaten the PS1 ones because of it. I thought can't be so bad, there aren't lives, so a reached checkpoint is reached forever.
But Now I read many reviews saying this is the hardest game of them all.

What do you all think?
It is the hardest because it have new mechanics and these are required to complete levels while also not being taken lightly by the level design (meaning if you dont handle it well you may as well dont complete he level at all being held back).

That being said, if you just take your time and dont rush through the level it is not a problem (tho boss fights will require you to take these mechanics while rushing).

So yes, in that regard, at least for boss fights, it is the hardest imho.
PS1 games are like 8 out 10 but this one is 10 out 10 on scale.
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Дата создания: 28 фев. 2023 г. в 14:31
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