The Citadel

The Citadel

Suggestion: Weapon jam scaling
Basically make it so the values on weapon jam are changed dependent on the difficulty level

The current weapon jam is good for an introduction to it and how it works but I can see it could be pushed a bit more (should the player want to that is)

right now 2 out of 3 automatics lose 1% of weapon HP per 10 or so shots, should that be doubled it would still be plenty possible to go through the game (though getting fresh weapons WOULD be a much bigger factor) though the shockhammer would be utterly shredded way faster....but hey I guess having such a strong weapon should come with some caveats....

Further weapon jam fully explains why we have the SMG weapon as it loses weapon HP WAY slower than the other choices of automatics aon top of being the cheaper option of the 3

also being able to get a Zeus earlier on would be nice since right now we get it too late in the game to truly appreciate its perk of being completely immune to weapon jamming
< >
Showing 1-1 of 1 comments
[N] Lone Wolf Nov 25, 2020 @ 4:40am 
I too felt, weapon jam just wasn't happening that much, I also think it could take longer to re-♥♥♥♥ the gun (maybe some animation of punching out stuck shell) or maybe have like a 3 second "ban" so you are forced to use other weapon - a thing that would be interesting to master but probably annoying to most players (but hey, you can switch off the jam).
Also maybe some barrel heating for certain weapons.
< >
Showing 1-1 of 1 comments
Per page: 1530 50

Date Posted: Aug 27, 2020 @ 6:19am
Posts: 1