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Returning to hub while inside a mech spawns you glitched in the "hole" that leads to the hub, bricking your save
when you first aquire the mech and exit it on the stairs in front of the yellow keycard door the mech will get stuck on the stairs
you can still enter and exit the mech, rotate it but are unable to move
Edit: this bug is happening whenever you exit the mecha on a ledge/stairs
Shotgun slugs doesn't seem to hit/trigger barrels
Can't open doors while cooking grenades
Unlimited Whalegun ammo glitch
Dropped Whaleguns dont keep track of the bullet count in their magazines. Picking one up always gives you one with a full mag.
So unloading, dropping and then picking up Whaleguns keeps increasing your ammo count.
Or, instead of reloading the gun, just drop it and pick it up again.
You carry unlimited rifle magazines (yeah magazines, not ammo)
If you unload a rifle, drop the magazine by using alt.reload and then picking up the bullet extracted from the chamber - then you can keep spewing out empty mags which will fill the level until they start to despawn.
This is just a minor cosmetic detail and correcting it would imply keeping track of the magazines separately. Might take the game further into a direction similar to the game Receiver, allowing for more micro control over the weapon functions, having to manually insert bullets into magazines outside of fights etc. The game already keeps track of dropped magazines ammo count, so it might not be hard to implement and I bet many would appreciate it as an option.
If you kill yourself after defeating the first boss, you will respawn at the start of the level but the boss will remain dead.
So you can just use all your best ammo, respawn and keep going.
Shotgun shells, grenades and Whalegun ammo pickups don't vanish if they replenish your stock up to max.
This way you can sell or use one at a time and go back for more unlimited times. Infintie money when close to the shopkeeper.
I haven't tried with other ammo types but I bet there are more.
Fantastic game though, loving it.
I've noticed that shooting the explosive enemies (I don't know what they're called lol) with certain weapons will soft-lock the game. Specifically, the flamethrower and the heavy bolter. I'm pretty sure there are more that do this, but I'm not sure which ones specifically.
Screenshot:
https://steamcommunity.com/sharedfiles/filedetails/?id=2698160807
heh, not to be rude buuuut... get gud lol
That jump is totally doable, but if you want my advice, don't bother. Instead, the moment you start the level, jump on top of the entry point to get out of bounds and jump to the ending. Saves, like, 20 minutes.
So I was wondering if feature or bug? If feature - is there a way to get the old detailed guns back? If bug :D maybe you can fix that . thx!
https://steamcommunity.com/sharedfiles/filedetails/?id=2754637682
I found that this is actually a very specific list of one glitch in which if you pick up any amount of ammo greater than, or equal to the difference between your current reserve ammo for a weapon and your maximum potential reserve ammo for said weapon, the ammo will not disappear.
The only weapon that this bug doesn't apply to is the rocket launcher which has a bug where you pick up ammo no matter what and it always disappears when you do, even if you are like me and don't use the rocket launcher because ammo for it is rare and so always have it at max capacity.
Apart from that but related I found a bug where you could carry potentially unlimited satchel charges with this glitch by throwing one, picking up an ammo pack and then throwing one again, repeating this process for as long as one likes and then picking up the resulting mountain of satchel charges. It does let you keep them, it doesn't care that you are above it's established limit, I have exploited these for tonnes of money, it is incredible how fast I burn through it by abusing blood bags too hard.
Entirely unrelated, some text boxes like "are you sure you want to quit" the yes no text prompt should probably be highlighted, otherwise a player might forget about the confirmation text prompt and just end up sitting there before pressing alt+f4.
I will also confirm the issue with shotguns not triggering barrels, but I have never experinced the issue with doors and cooking grenades entirely because I am never cooking a gerenade... ever really. I am really limiting myself here.