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But that's okay, not everyone has to like every game or genre. It's just weird to claim it's not a game or to feel insulted because you don't like it.
It would help a lot if the game didn't take away my camera control during cutscenes. If the video presentation was made into slides that I could control, if all the doors didn't close right behind me, forcing me to just walk forward... those little things that make you feel like an actual person in the game world. And of course if the monster encounters were not just about running down a corridor - even unbeatable monsters can be fun (Frictional games are a good example).
Overall, I really like KARMA's themes, aesthetics, and potential. That's why I'm giving my feedback (maybe too harshly). Because this looks like something for me, but I cannot force myself to enjoy playing it.
While I very much like, even prefer, KARMA's cinematic, linear presentation, I now better understand your arguments for not doing so, so thank you for the clarification. It's true that the exploration and sense of ominous, terrifying threat is somewhat lacking here compared to other titles, at least in the demo.
However, on the steam page the developers describe their game as a psychological thriller, a cinematic interactive story, not specifically as a horror game, so they maybe had a different focus than what you expected from KARMA. That's why your statement that it's not a "real" game felt a bit unfair to me.
I know what it's like when you really want to like a game, but it just doesn't click. That's doubly disappointing. Hope you enjoy your next game!
I’m looking forward to it and wish you a successful launch!
I highly enjoyed the demo, just for the art, atmosphere and story premise.
The goal of this post was to give another point of view on the game and what some player expectations might be. And maybe to get some insight from the developers to know if the gameplay will change in later parts or if the whole game will be like the demo. There are some hints that suggest that the game will be more interactive later on.
In the end, this post made me decide that this really isn't for me. And gave me some insight into what players other than me expect from games. The discussion was civil and pleasant, and I enjoyed it.
Don't Play The DEMO 💯It Skip The Whole Act I WTF 🤨🤷♂️
As for the demo, that weird cut to the later part of the game didn't help either.
However, it is clear that the game has its player base and not a small one. The numbers of concurrent players are very nice. Congratulations for the successful release.
Because it's not a game. Like so many modern "entertainment products", actually making an entertaining GAME product was the furthest from the creators' mind, it seems.
What it is, really:
1) A propaganda piece (first and foremost).
2) A way for the developers to scratch their ego as "writers" (secondary goal).
It's propaganda because it's crapping all over the German Democratic Republic, which as a state entity no longer exists to defend itself, and whose former citizens are oppressed and shut down by the current German (European actually) regime. The entire base premise of the game is laughable, as it is common knowledge that drug use and associated criminality proliferated in East Germany after the fall of the Berlin Wall, not before.
It's also propaganda because like so many of modern "oeuvres" it is a bleak, pessimistic, viscerally disgusting, mentally disturbing (and disturbed) piece of "art" aimed at demoralisation of the population.
The fact that the player has almost zero control over the events in this game, and can only either be dragged along the narrowly railroaded narrative by the authors' iron grip, or ignobly "lose the game", serves to drive this point home. You have no power, no agency, no influence over the events. It's a Clockwork Orange-esque "Ludovico technique" where your role is to sit still and consume the (propagandistic) content you are being fed.
It is really sad and alarming how many "games" (and "movies", and "TV shows", and other media) are like this. 1984, indeed.