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The red aremmer on level 3 is avoidable, there is a route where you don't meet him. It's hard but definitely manageable.
I do have one issue with the game, which is the limit on the speed you can throw weapons. Previous games did put you in bad situations, but most often than not, you could get away with fast button pressing and reactions - and knowing the patterns. In this game, you are often screwed, depending on the situation you put yourself into.
I seriously cannot help but feel like the red devils were buffed because somebody on the team read that he's seen as one of the most annoying enemies in video game history and figured "hey, let's give them all more I-Frames and assure that magic doesn't do ♥♥♥♥ to them this time around just because. And while we're at it, let's make sure that you can only damage them when they're swooping." Which, as you said, might as well be 50-50 guesses. Yes, red devils were erratic in the classic games but at least they could be taken out with magic and didn't have so many I-frames. In Ghouls n Ghosts, they actually had recognizable patterns and nine times out of ten you could actually duck under them whenever they swoop. No such rhyme or reason here.
Glad to see the truth is coming out about this game. It has some good points, but it's poorly designed and for $30 it's just inexecusable. Doubly so when you consider that Cursed Castilla costs significantly less, could actually pass for a late 80's arcade or Genesis game and has been out for several years.
I feel like this game is just a part of an on-going trend with remakes/reboots of classic franchises. Just making the revivals harder for the sake of making them harder without really understanding the other components that made the source material great.
Streets of Rage 4 added that annoying "break" mechanic when it comes to combos, Crash N Sane Trilogy tried to fix something that was never broken (the controls/physics), Crash 4's devs thought that everyone loved missing one box in the classics and decided to put them in the most obnoxious places to assure players would get that feeling/live the "100/101 boxes" meme through every single stage of the campaign. The Alex Kidd in MIracle World remake also had somewhat wonky controls and collision detection at launch, but I'll give the dev props- they actually did something about it instead of just abandoning the game post launch.
I genuniely don't get it.
The annoying thing is it took me many hours to find out if it was a good challenge or a bad one, and now I can't refund it.
If you read you will see I went down to Knight only to find out that they just give you an extra hit and potentially more checkpoints (which I didn't use). But the awful game design is still there in terms of the boss attacks, enemy spawn frequency and just over all design of the levels. It feels awful if you don't use magic, and still pretty bad even if you do.
-Tornado enemies (which are in a short segment)
-Turtle stack at the beginning of the windmill level (Had some bad cases, but generally you could work around that fine)
-Fire foxes (which I believe come waves chosen from a few presets that you can learn)
-Yeah; Red Arremer properties are poorly balanced.
-Citadel Approach randomly selects enemies, but only when you hit the traps (which I think is a cool concept, but the execution sucks because most weapons can't avoid hitting the traps, and you really have to rely on medusa/frog).
Overall, the RNG that gave me the most trouble was just weapon pickup related.
Play on Squire difficulty then if you lack the skills to beat the game, honestly it's like if you wrote in a devil may cry forum "This is not how you make a game hard, I've been playing in hell and hell difficulty right from the start and dying in 1 hit isn't how you make a game hard".
Why do you play on legend if you can't beat the game in that difficulty ? The designers made the Squire difficulty settings for players like you to learn how a die and retry work, you'll learn the patterns then once you beat the game on that difficulty you can raise the difficulty a bit and after completing the game once again you can try Legend, so don't blame the devs because you can't complete the game on Legend first try just play on Squire and you'll be fine. ;)
You're the one who has to learn to not use fallacies.