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Thanks for the answer RetroAce.
I don't think it's really comparable with Super Meat Boy but the massive amount of checkpoints may evoke that feeling (unless you play on legendary)
GnG res sounds comparible to Cyber Shadow. Die hundreds of times. Unlimited lives. Spawn die spawn die rinse and repeat. Odd game design choice for an arcade style game. GnG res would of been better off as an hour or two long arcade game with limited lives and continues. Castle Castilla for example did things right. Continue too many times and you get the bad ending. Just my opinion though.
The thing is the series was always like this ghost n goblins was one of the rare arcade ports that allowed you to continue infinitely. On the other side, the game is way harder than games with limited life systems usually (also these things are pretty unpopular nowdays unfortunelately)
However this game feels more like Cyber Shadows when you play it on the easier difficulties, on legendary you have only the blue checkpoint flags, this means the stretches between each segment are faaaaar longer than in something like cyber shadow this makes it tense enough.
Thanks for the detailed explanation. I will pick it up eventually I'm sure.