Moonscars

Moonscars

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Mumyo Sep 29, 2022 @ 12:08pm
This is one of the most obtuse and laziest game design.
The map is so crappy, that there is almost no legends at all to denote what is what, they try to pass it as souls-like, but honestly it's just lazy design. Please don't tell me how they are a few developers, so do Team Cherry.

They don't even bother to mark the name of the teleporter, markers are limited and sometime doesn't work, trying to find 1 npc is a super nightmare. Garbage tier map. You basically have to memorize the shape of the surrounding teleporter then try to look for them on fast travel.

Your position is barely visible with a small glow, and the part where the map ends often just fade to black so you are left wondering whether have you explored finish that area or not.

At the apex, they dont even have signs on which area is forbidden, jump into the edge of the left, and suddenly you die, and your souls is actually floating at the Mould Workshop! You literally can't get it because it is floating on top of the teleporter. If it weren't for jumping cheats, I would have lost 100k bones.

Each time i see this kind of developers using the term souls-like, it almost always mean lazy design with no markers no explanation etc.
Last edited by Mumyo; Sep 29, 2022 @ 12:49pm
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Showing 1-10 of 10 comments
Quidjibo2021 Sep 29, 2022 @ 12:33pm 
So, first of all: you sound like a jerk. Don't be a jerk. Making games isn't easy. You have no way of knowing what fell to the wayside for the development team to improve quality of life in something else.

I do have quality of life requests for the map though.
I get why it's chunky and (literally) low res: the levels are the same way, and the maps match the aesthetic. That's ok. I am still in the early game and am just wondering if there will be an item I can find that labels locked doors I haven't opened yet and items I missed?

Wishlist:
* map symbols with legend--could be color-coded, pixelated icons, I don't care--obtainable at the start or later somehow.
* I did drop down into a pit, in a part that did not have spikes, and I still took damage. Please either fill the pit more densely with spikes, make spike sprites more dense so that the pits are filled, or change the hitboxes on the those pits so we can be safe if we stand where spikes are not.
* A means to CANCEL purchasing another special weapon with a gland. I couldn't cancel after getting in the menu. The cost should really be levied when you make the transaction, not when you enter the menu. I think, anywyay.
Last edited by Quidjibo2021; Sep 29, 2022 @ 12:51pm
CowboyYojimbo Sep 29, 2022 @ 12:38pm 
The map could definitely be a little clearer. But I don't see any comparison to Demons's Souls to be made. I'd argue the term souls-like isnt even a thing since that game didnt introduce anything new mechanic wise. Steam tags should be taken with a grain of salt. Metroidvania souls-like and rogue-like get tossed around very easily based on very superficial things.

But yeah the map needs clearer lines. Its hard to tell if theres a bit i didnt explore. A dead end hall looks the same as a hall i stopped exploring halfway down.
Call Sign: Raven Sep 29, 2022 @ 4:31pm 
Originally posted by Quidjibo2021:
So, first of all: you sound like a jerk. Don't be a jerk. Making games isn't easy. You have no way of knowing what fell to the wayside for the development team to improve quality of life in something else.

I do have quality of life requests for the map though.
I get why it's chunky and (literally) low res: the levels are the same way, and the maps match the aesthetic. That's ok. I am still in the early game and am just wondering if there will be an item I can find that labels locked doors I haven't opened yet and items I missed?

Wishlist:
* map symbols with legend--could be color-coded, pixelated icons, I don't care--obtainable at the start or later somehow.
* I did drop down into a pit, in a part that did not have spikes, and I still took damage. Please either fill the pit more densely with spikes, make spike sprites more dense so that the pits are filled, or change the hitboxes on the those pits so we can be safe if we stand where spikes are not.
* A means to CANCEL purchasing another special weapon with a gland. I couldn't cancel after getting in the menu. The cost should really be levied when you make the transaction, not when you enter the menu. I think, anywyay.

An attack on a game isn't an attack to your person. Don't get so emotional when someone talks about something you like, and certainly don't defend it. You don't owe the devs anything, unless you're employed by them in some fashion I guess. ¯\_(ツ)_/¯
Twice Different Sep 30, 2022 @ 12:29am 
Originally posted by Harrison Ford:
An attack on a game isn't an attack to your person. Don't get so emotional when someone talks about something you like, and certainly don't defend it. You don't owe the devs anything, unless you're employed by them in some fashion I guess. ¯\_(ツ)_/¯

No one owes anyone anything, but that doesn't prevent you from being considerate and talking to developers in good faith.

No developer is maliciously trying to create a bad experience.
No doubt you've been burnt by other games but this has just released! Don't tell people to reduce their compassion, this is what the world needs more of, not just on the internet...
Last edited by Twice Different; Sep 30, 2022 @ 12:29am
Mumyo Sep 30, 2022 @ 1:36am 
Originally posted by Quidjibo2021:
So, first of all: you sound like a jerk. Don't be a jerk. Making games isn't easy. You have no way of knowing what fell to the wayside for the development team to improve quality of life in something else.

I do have quality of life requests for the map though.
I get why it's chunky and (literally) low res: the levels are the same way, and the maps match the aesthetic. That's ok. I am still in the early game and am just wondering if there will be an item I can find that labels locked doors I haven't opened yet and items I missed?

Wishlist:
* map symbols with legend--could be color-coded, pixelated icons, I don't care--obtainable at the start or later somehow.
* I did drop down into a pit, in a part that did not have spikes, and I still took damage. Please either fill the pit more densely with spikes, make spike sprites more dense so that the pits are filled, or change the hitboxes on the those pits so we can be safe if we stand where spikes are not.
* A means to CANCEL purchasing another special weapon with a gland. I couldn't cancel after getting in the menu. The cost should really be levied when you make the transaction, not when you enter the menu. I think, anywyay.

Sorry that i don't call people names like a real jerk does. Making games isn't easy, but nothing is. It is not my responsibility to know what revolves around the development. But i get to call out trash features like it is.

I didn't ask for shiny graphics, extra features etc, what i expect is the basic features that are already available in similar games 2 decades ago . Map symbols, markers, clean proper UI etc, button remapping. It's a normal 20usd game, and i expect basic features of 2 decades ago from such genre.

Instead they decided to just go with the souls-like tag to cover up all the laziest feature inside it.
Traumaturgy Sep 30, 2022 @ 3:07am 
If something is popular it will definitely draw attention of others, wanting the slice of the cake. Hence a lot of soulslikes games lately, many of which are just bad, but because they are dark, ugly, you die in 2 hits, controls are ♥♥♥♥ and you cant see anything on map its somehow explained as 'hard' and supposedly fits soulslike description.
vukotlak Sep 30, 2022 @ 3:49am 
Game runs well. Controls are solid and fluid. Map is easy to read.

I am happy so far with the game it is a lot of fun. It's just a bit depressing in tone for me as everything is in ugly grey but i enjoy it nontheless.
Ikerfarkas Oct 3, 2022 @ 2:39pm 
Originally posted by Quidjibo2021:
So, first of all: you sound like a jerk. Don't be a jerk. Making games isn't easy. You have no way of knowing what fell to the wayside for the development team to improve quality of life in something else.

I do have quality of life requests for the map though.
I get why it's chunky and (literally) low res: the levels are the same way, and the maps match the aesthetic. That's ok. I am still in the early game and am just wondering if there will be an item I can find that labels locked doors I haven't opened yet and items I missed?

Wishlist:

* I did drop down into a pit, in a part that did not have spikes, and I still took damage. Please either fill the pit more densely with spikes, make spike sprites more dense so that the pits are filled, or change the hitboxes on the those pits so we can be safe if we stand where spikes are not.

Agreed with that one. Why do we die for dropping down there? Bulls..
+ Nov 19, 2022 @ 11:36am 
If you even understood what the word obtuse meant you might have more responses.
ninepixels9  [developer] Nov 19, 2022 @ 8:32pm 
hey, sorry you feel that way, but thanks for feedback. The map had an upgrade since launch and will have more quality improvements in the future.
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